ItemImageData VerminatorImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| weaponType | 0 | 1 | 2 vals |
| fireTime | 0.02 | 0.1 | 2 vals |
| minEnergy | — | 1 | 1 vals |
| maxEnergy | — | 0.1 | 1 vals |
| spinUpTime | — | 0.3 | 1 vals |
| spinDownTime | — | 0.2 | 1 vals |
| projectileType | VerminatorBullet | — | 1 vals |
| ammoType | VerminatorAmmo | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
4 more properties that differ
sfxFire, sfxActivate, sfxSpinDown, sfxSpinUp
Same in all 2 variants (4)
shapeFile "chaingun", mountPoint 0, reloadTime 0, accuFire true
Neighbourhood
Used by
| ItemData Verminator | imageType |
Points at
| projectileType | BulletData VerminatorBullet / RocketData VerminatorBullet | 2 mods |
| sfxFire | SoundData SoundFireMortar | 2 mods |
| sfxFire | SoundData SoundFireChaingun | 1 mods |
| sfxActivate | SoundData SoundShellClick2 | 2 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 1 mods |
All 2 variants
A 2 mods the most-shipped version
| shapeFile | "chaingun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0 |
| fireTime | 0.02 |
| ammoType | VerminatorAmmo |
| projectileType | VerminatorBullet |
| accuFire | true |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundShellClick2 |
B 1 mods weaponType 1 · fireTime 0.1 · minEnergy 1 · maxEnergy 0.1
| shapeFile | "chaingun" |
|---|---|
| mountPoint | 0 |
| accuFire | true |
| weaponType | 1 |
| reloadTime | 0 |
| spinUpTime | 0.3 |
| spinDownTime | 0.2 |
| fireTime | 0.1 |
| minEnergy | 1 |
| maxEnergy | 0.1 |
| sfxFire | SoundFireChaingun |
| sfxActivate | SoundPickUpWeapon |
| sfxSpinUp | SoundSpinUp |
| sfxSpinDown | SoundSpinDown |