⌂Starsiege: Tribes Community Archive

LaserData CutterBullet community-made

Not part of the retail game. No Dynamix version of this name exists.

16mods
5variants
31%agreement
ABCDE

5 variants across 16 mods; the most-shipped one is in 31% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA5 modsB4 modsC4 modsD2 modsE1 modsspread
damageConversion0.0250.010.010.0100.0103 vals
damageValue———0.0100.0101 vals
laserBitmapName"repairadd.bmp""pulse.bmp""pulse.bmp""ylite01.bmp""Lightningnew.bmp"4 vals
hitSoundId00—001 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

Same in all 5 variants (6)

hitName "laserhit.dts", baseDamageType $LaserDamageType, beamTime 0.2, lightRange 5, lightColor { 0.0, 7.0, 1.0 }, detachFromShooter false

Neighbourhood

Used by

ItemImageData CutterImageprojectileType

All 5 variants

A 5 mods the most-shipped version
laserBitmapName"repairadd.bmp"
hitName"laserhit.dts"
damageConversion0.025
baseDamageType$LaserDamageType
beamTime0.2
lightRange5
lightColor{ 0.0, 7.0, 1.0 }
detachFromShooterfalse
hitSoundId0
B 4 mods damageConversion 0.01 · laserBitmapName "pulse.bmp"
laserBitmapName"pulse.bmp"
hitName"laserhit.dts"
damageConversion0.01
baseDamageType$LaserDamageType
beamTime0.2
lightRange5
lightColor{ 0.0, 7.0, 1.0 }
detachFromShooterfalse
hitSoundId0
C 4 mods damageConversion 0.01 · no hitSoundId · laserBitmapName "pulse.bmp"
laserBitmapName"pulse.bmp"
hitName"laserhit.dts"
damageConversion0.01
baseDamageType$LaserDamageType
beamTime0.2
lightRange5
lightColor{ 0.0, 7.0, 1.0 }
detachFromShooterfalse
D 2 mods damageConversion 0.010 · damageValue 0.010 · laserBitmapName "ylite01.bmp"
laserBitmapName"ylite01.bmp"
hitName"laserhit.dts"
damageConversion0.010
damageValue0.010
baseDamageType$LaserDamageType
beamTime0.2
lightRange5
lightColor{ 0.0, 7.0, 1.0 }
detachFromShooterfalse
hitSoundId0
E 1 mods damageConversion 0.010 · damageValue 0.010 · laserBitmapName "Lightningnew.bmp"
laserBitmapName"Lightningnew.bmp"
hitName"laserhit.dts"
damageConversion0.010
damageValue0.010
baseDamageType$LaserDamageType
beamTime0.2
lightRange5
lightColor{ 0.0, 7.0, 1.0 }
detachFromShooterfalse
hitSoundId0
Shipped by: Hybrid Mod Setup