⌂Starsiege: Tribes Community Archive

ItemImageData CutterImage community-made

Not part of the retail game. No Dynamix version of this name exists.

12mods
5variants
33%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCDE

5 variants across 12 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA4 modsB3 modsC2 modsD2 modsE1 modsspread
weaponType011112 vals
fireTime0.30.0010.000010.0010.000013 vals
reloadTime0.300002 vals
minEnergy3.05012514 vals
maxEnergy5.011112 vals
spinUpTime—0.00.00.00.01 vals
spinDownTime—0.00.00.00.01 vals
projectileType—CutterBulletCutterBulletCutterBulletCutterBullet1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

9 more properties that differ

accuFire, sfxFire, sfxActivate, lightColor, mountRotation, sfxReady, sfxSpinDown, sfxSpinUp, shapeFile

Same in all 5 variants (4)

mountPoint 0, lightType 3, lightRadius 3, lightTime 1

Neighbourhood

Used by

ItemData CutterimageType

Points at

sfxFireSoundData SoundFireLaser5 mods
sfxFireSoundData Mitzi14 mods
sfxFireSoundData SoundFireGluon2 mods
sfxFireSoundData SoundEnergyTurretOff1 mods
sfxActivateSoundData SoundChainTurretOn6 mods
sfxActivateSoundData SoundGrogFire4 mods
sfxActivateSoundData SoundPickUpWeapon2 mods
sfxReadySoundData SoundmortarIdle4 mods
projectileTypeLaserData CutterBullet8 mods

All 5 variants

A 4 mods the most-shipped version
shapeFile"sniper"
mountPoint0
weaponType0
mountRotation{ 0, 0, 0 }
accuFirefalse
reloadTime0.3
fireTime0.3
minEnergy3.0
maxEnergy5.0
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireMitzi1
sfxActivateSoundGrogFire
sfxSpinUpSoundSpinUpDisc
sfxReadySoundmortarIdle
B 3 mods weaponType 1 · fireTime 0.001 · reloadTime 0 · minEnergy 50
shapeFile"sniper"
mountPoint0
weaponType1
reloadTime0
spinUpTime0.0
spinDownTime0.0
fireTime0.001
minEnergy50
maxEnergy1
projectileTypeCutterBullet
accuFiretrue
lightType3
lightRadius3
lightTime1
lightColor{ 0, 0, 1 }
sfxFireSoundFireLaser
sfxActivateSoundChainTurretOn
sfxSpinUp0
sfxSpinDown0
C 2 mods weaponType 1 · fireTime 0.00001 · reloadTime 0 · minEnergy 1
shapeFile"energygun"
mountPoint0
weaponType1
reloadTime0
spinUpTime0.0
spinDownTime0.0
fireTime0.00001
minEnergy1
maxEnergy1
projectileTypeCutterBullet
accuFiretrue
lightType3
lightRadius3
lightTime1
lightColor{ 0, 0, 1 }
sfxFireSoundFireGluon
sfxActivateSoundPickUpWeapon
sfxSpinUp0
sfxSpinDown0
D 2 mods weaponType 1 · fireTime 0.001 · reloadTime 0 · minEnergy 25
shapeFile"sniper"
mountPoint0
weaponType1
reloadTime0
spinUpTime0.0
spinDownTime0.0
fireTime0.001
minEnergy25
maxEnergy1
projectileTypeCutterBullet
accuFiretrue
lightType3
lightRadius3
lightTime1
lightColor{ 0, 0, 1 }
sfxFireSoundFireLaser
sfxActivateSoundChainTurretOn
sfxSpinUp0
sfxSpinDown0
E 1 mods weaponType 1 · fireTime 0.00001 · reloadTime 0 · minEnergy 1
shapeFile"sniper"
mountPoint0
weaponType1
reloadTime0
spinUpTime0.0
spinDownTime0.0
fireTime0.00001
minEnergy1
maxEnergy1
projectileTypeCutterBullet
accuFiretrue
lightType3
lightRadius3
lightTime1
lightColor{ 0, 0, 1 }
sfxFireSoundEnergyTurretOff
sfxActivateSoundChainTurretOn
sfxSpinUp0
sfxSpinDown0
Shipped by: Hybrid Mod Setup