ItemImageData CutterImage community-made
Not part of the retail game. No Dynamix version of this name exists.
12mods
5variants
33%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 12 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A4 mods | B3 mods | C2 mods | D2 mods | E1 mods | spread |
|---|
| weaponType | 0 | 1 | 1 | 1 | 1 | 2 vals |
|---|
| fireTime | 0.3 | 0.001 | 0.00001 | 0.001 | 0.00001 | 3 vals |
|---|
| reloadTime | 0.3 | 0 | 0 | 0 | 0 | 2 vals |
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| minEnergy | 3.0 | 50 | 1 | 25 | 1 | 4 vals |
|---|
| maxEnergy | 5.0 | 1 | 1 | 1 | 1 | 2 vals |
|---|
| spinUpTime | — | 0.0 | 0.0 | 0.0 | 0.0 | 1 vals |
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| spinDownTime | — | 0.0 | 0.0 | 0.0 | 0.0 | 1 vals |
|---|
| projectileType | — | CutterBullet | CutterBullet | CutterBullet | CutterBullet | 1 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
9 more properties that differ
accuFire, sfxFire, sfxActivate, lightColor, mountRotation, sfxReady, sfxSpinDown, sfxSpinUp, shapeFile
Same in all 5 variants (4)
mountPoint 0, lightType 3, lightRadius 3, lightTime 1
Neighbourhood
Used by
Points at
All 5 variants
A 4 mods the most-shipped version
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
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| weaponType | 0 |
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| mountRotation | { 0, 0, 0 } |
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| accuFire | false |
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| reloadTime | 0.3 |
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| fireTime | 0.3 |
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| minEnergy | 3.0 |
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| maxEnergy | 5.0 |
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| lightType | 3 |
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| lightRadius | 3 |
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| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.2 } |
|---|
| sfxFire | Mitzi1 |
|---|
| sfxActivate | SoundGrogFire |
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| sfxSpinUp | SoundSpinUpDisc |
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| sfxReady | SoundmortarIdle |
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B 3 mods weaponType 1 · fireTime 0.001 · reloadTime 0 · minEnergy 50
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
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| weaponType | 1 |
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| reloadTime | 0 |
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| spinUpTime | 0.0 |
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| spinDownTime | 0.0 |
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| fireTime | 0.001 |
|---|
| minEnergy | 50 |
|---|
| maxEnergy | 1 |
|---|
| projectileType | CutterBullet |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
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| lightTime | 1 |
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| lightColor | { 0, 0, 1 } |
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| sfxFire | SoundFireLaser |
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| sfxActivate | SoundChainTurretOn |
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| sfxSpinUp | 0 |
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| sfxSpinDown | 0 |
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C 2 mods weaponType 1 · fireTime 0.00001 · reloadTime 0 · minEnergy 1
| shapeFile | "energygun" |
|---|
| mountPoint | 0 |
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| weaponType | 1 |
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| reloadTime | 0 |
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| spinUpTime | 0.0 |
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| spinDownTime | 0.0 |
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| fireTime | 0.00001 |
|---|
| minEnergy | 1 |
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| maxEnergy | 1 |
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| projectileType | CutterBullet |
|---|
| accuFire | true |
|---|
| lightType | 3 |
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| lightRadius | 3 |
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| lightTime | 1 |
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| lightColor | { 0, 0, 1 } |
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| sfxFire | SoundFireGluon |
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| sfxActivate | SoundPickUpWeapon |
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| sfxSpinUp | 0 |
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| sfxSpinDown | 0 |
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D 2 mods weaponType 1 · fireTime 0.001 · reloadTime 0 · minEnergy 25
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
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| weaponType | 1 |
|---|
| reloadTime | 0 |
|---|
| spinUpTime | 0.0 |
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| spinDownTime | 0.0 |
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| fireTime | 0.001 |
|---|
| minEnergy | 25 |
|---|
| maxEnergy | 1 |
|---|
| projectileType | CutterBullet |
|---|
| accuFire | true |
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| lightType | 3 |
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| lightRadius | 3 |
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| lightTime | 1 |
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| lightColor | { 0, 0, 1 } |
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| sfxFire | SoundFireLaser |
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| sfxActivate | SoundChainTurretOn |
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| sfxSpinUp | 0 |
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| sfxSpinDown | 0 |
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E 1 mods weaponType 1 · fireTime 0.00001 · reloadTime 0 · minEnergy 1
| shapeFile | "sniper" |
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| mountPoint | 0 |
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| weaponType | 1 |
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| reloadTime | 0 |
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| spinUpTime | 0.0 |
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| spinDownTime | 0.0 |
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| fireTime | 0.00001 |
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| minEnergy | 1 |
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| maxEnergy | 1 |
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| projectileType | CutterBullet |
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| accuFire | true |
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| lightType | 3 |
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| lightRadius | 3 |
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| lightTime | 1 |
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| lightColor | { 0, 0, 1 } |
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| sfxFire | SoundEnergyTurretOff |
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| sfxActivate | SoundChainTurretOn |
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| sfxSpinUp | 0 |
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| sfxSpinDown | 0 |
|---|