LaserData CuttingLaserBeam community-made
Not part of the retail game. No Dynamix version of this name exists.
11mods
2variants
91%agreement
2 variants across 11 mods; the most-shipped one is in 91% of them — almost everyone ships the same version.
What the variants disagree about
| property | A10 mods | B2 mods | spread |
|---|---|---|---|
| laserBitmapName | "laserPulse.bmp" | "paintPulse.bmp" | 2 vals |
| lightColor | { 1.0, 0.25, 0.25 } | { 0.25, 1.0, 0.25 } | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (7)
hitName "laserhit.dts", damageConversion 15.0, DamageType $LaserDamageType, beamTime 0.5, lightRange 2.0, detachFromShooter false, hitSoundId SoundLaserHit
Neighbourhood
Used by
| ItemImageData CuttingLaserImage | projectileType |
All 2 variants
A 10 mods the most-shipped version
| laserBitmapName | "laserPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 15.0 |
| DamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
B 2 mods laserBitmapName "paintPulse.bmp" · lightColor { 0.25, 1.0, 0.25 }
| laserBitmapName | "paintPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 15.0 |
| DamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 0.25, 1.0, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |