LaserData FogTurretLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
2mods
2variants
100%agreement
2 variants across 2 mods; the most-shipped one is in 100% of them — almost everyone ships the same version.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| laserBitmapName | "em14.bmp" | — | 1 vals |
| laserbitmapName | — | "paintPulse.bmp" | 1 vals |
| lightColor | { 1.0, 0.25, 0.25 } | { 0.25, 1.0, 0.25 } | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (7)
hitName "laserhit.dts", damageConversion 0.0065, DamageType $LaserDamageType, beamTime 0.5, lightRange 2.0, detachFromShooter true, hitSoundId SoundLaserHit
Neighbourhood
Used by
| TurretData FogCheckerLaserTurret | projectileType |
All 2 variants
A 2 mods the most-shipped version
| laserBitmapName | "em14.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.0065 |
| DamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | true |
| hitSoundId | SoundLaserHit |
B 1 mods no laserBitmapName · laserbitmapName "paintPulse.bmp" · lightColor { 0.25, 1.0, 0.25 }
| laserbitmapName | "paintPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.0065 |
| DamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 0.25, 1.0, 0.25 } |
| detachFromShooter | true |
| hitSoundId | SoundLaserHit |
Shipped by: Annihilation 3 St. Patrick's Day 2009