⌂Starsiege: Tribes Community Archive

TurretData FogCheckerLaserTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
2variants
75%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
AB

2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA3 modsB2 modsspread
className"Turret""SelfPoweredTurret"2 vals
projectileTypeTurretLaserFogTurretLaser2 vals
visibleToSensortruefalse2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (24)

shapeFile "camera", maxDamage 0.65, maxEnergy 2000, minGunEnergy 10, maxGunEnergy 100, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.1, speed 100.0, speedModifier 2.15, range 3000, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundFireLaser, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "Fog checker", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeLaserData TurretLaser3 mods
projectileTypeLaserData FogTurretLaser2 mods

All 2 variants

A 3 mods the most-shipped version
className"Turret"
shapeFile"camera"
projectileTypeTurretLaser
maxDamage0.65
maxEnergy2000
minGunEnergy10
maxGunEnergy100
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.1
speed100.0
speedModifier2.15
range3000
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireLaser
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Fog checker"
damageSkinData"objectDamageSkins"
B 2 mods className "SelfPoweredTurret" · projectileType FogTurretLaser · visibleToSensor false
className"SelfPoweredTurret"
shapeFile"camera"
projectileTypeFogTurretLaser
maxDamage0.65
maxEnergy2000
minGunEnergy10
maxGunEnergy100
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.1
speed100.0
speedModifier2.15
range3000
visibleToSensorfalse
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireLaser
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Fog checker"
damageSkinData"objectDamageSkins"