LaserData GLaserBullet community-made
Not part of the retail game. No Dynamix version of this name exists.
16mods
2variants
88%agreement
2 variants across 16 mods; the most-shipped one is in 88% of them — almost everyone ships the same version.
What the variants disagree about
| property | A14 mods | B2 mods | spread |
|---|---|---|---|
| beamTime | 0.1 | 0.01 | 2 vals |
| damageConversion | 0.060 | 0.1 | 2 vals |
| damageValue | — | 0.114 | 1 vals |
| hitName | "shotgunbolt.dts" | "laserhit.dts" | 2 vals |
| hitSoundId | SoundLaserHit | 0 | 2 vals |
| laserBitmapName | "shex03.bmp" | "laserPulse.bmp" | 2 vals |
| lightColor | { 0, 0, 0 } | { 100.0, 100.0, 100.0 } | 2 vals |
| lightRange | 2.0 | 5 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (2)
baseDamageType $LaserDamageType, detachFromShooter false
Neighbourhood
Used by
| ItemImageData GLaserImage | projectileType |
All 2 variants
A 14 mods the most-shipped version
| laserBitmapName | "shex03.bmp" |
|---|---|
| hitName | "shotgunbolt.dts" |
| damageConversion | 0.060 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.1 |
| lightRange | 2.0 |
| lightColor | { 0, 0, 0 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
B 2 mods beamTime 0.01 · damageConversion 0.1 · damageValue 0.114 · hitName "laserhit.dts"
| laserBitmapName | "laserPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.1 |
| damageValue | 0.114 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.01 |
| lightRange | 5 |
| lightColor | { 100.0, 100.0, 100.0 } |
| detachFromShooter | false |
| hitSoundId | 0 |