⌂Starsiege: Tribes Community Archive

LaserData GLaserBullet community-made

Not part of the retail game. No Dynamix version of this name exists.

16mods
2variants
88%agreement
AB

2 variants across 16 mods; the most-shipped one is in 88% of them — almost everyone ships the same version.

What the variants disagree about

propertyA14 modsB2 modsspread
beamTime0.10.012 vals
damageConversion0.0600.12 vals
damageValue—0.1141 vals
hitName"shotgunbolt.dts""laserhit.dts"2 vals
hitSoundIdSoundLaserHit02 vals
laserBitmapName"shex03.bmp""laserPulse.bmp"2 vals
lightColor{ 0, 0, 0 }{ 100.0, 100.0, 100.0 }2 vals
lightRange2.052 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (2)

baseDamageType $LaserDamageType, detachFromShooter false

Neighbourhood

Used by

ItemImageData GLaserImageprojectileType

All 2 variants

A 14 mods the most-shipped version
laserBitmapName"shex03.bmp"
hitName"shotgunbolt.dts"
damageConversion0.060
baseDamageType$LaserDamageType
beamTime0.1
lightRange2.0
lightColor{ 0, 0, 0 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
B 2 mods beamTime 0.01 · damageConversion 0.1 · damageValue 0.114 · hitName "laserhit.dts"
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.1
damageValue0.114
baseDamageType$LaserDamageType
beamTime0.01
lightRange5
lightColor{ 100.0, 100.0, 100.0 }
detachFromShooterfalse
hitSoundId0