ItemImageData GLaserImage community-made
Not part of the retail game. No Dynamix version of this name exists.
12mods
5variants
42%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 12 mods; the most-shipped one is in 42% of them — no version dominates — this name was forked hard.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
12 more properties that differ
lightRadius, sfxFire, lightColor, mountRotation, mountOffset, mountPoint, mountpoint, sfxActivate, sfxSpinDown, sfxSpinUp, shapeFile, shapefile
Same in all 5 variants (3)
accuFire true, lightType 3, lightTime 1
Neighbourhood
Used by
Points at
All 5 variants
A 5 mods the most-shipped version
| shapeFile | "chaingun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0, 0 } |
|---|
| mountRotation | { 0, 7, 0 } |
|---|
| weaponType | 0 |
|---|
| minEnergy | 0.6 |
|---|
| maxEnergy | 0.6 |
|---|
| projectileType | GatLaserBeam |
|---|
| accuFire | true |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0.075 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.2 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
B 2 mods reloadTime 0
| shapeFile | "chaingun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0, 0 } |
|---|
| mountRotation | { 0, 7, 0 } |
|---|
| weaponType | 0 |
|---|
| minEnergy | 0.6 |
|---|
| maxEnergy | 0.6 |
|---|
| projectileType | GatLaserBeam |
|---|
| accuFire | true |
|---|
| reloadTime | 0 |
|---|
| fireTime | 0.075 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.2 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
C 2 mods weaponType 1 · fireTime 0.025 · reloadTime 0 · minEnergy 1
| shapeFile | "chaingun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 1 |
|---|
| reloadTime | 0 |
|---|
| spinUpTime | 1.0 |
|---|
| spinDownTime | 2.0 |
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| fireTime | 0.025 |
|---|
| minEnergy | 1 |
|---|
| maxEnergy | 2 |
|---|
| projectileType | GLaserBullet |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0, 0, 1 } |
|---|
| sfxFire | SoundFireGLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxSpinUp | 0 |
|---|
| sfxSpinDown | 0 |
|---|
D 2 mods weaponType 1 · no fireTime · reloadTime 1.0 · minEnergy 2
| shapefile | "chaingun" |
|---|
| mountRotation | { 0.0, 175.0, 0.0 } |
|---|
| mountpoint | 0 |
|---|
| weaponType | 1 |
|---|
| projectileType | GlaserBullet |
|---|
| accuFire | true |
|---|
| minEnergy | 2 |
|---|
| maxEnergy | 15 |
|---|
| reloadTime | 1.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 1 |
|---|
| lightTime | 1 |
|---|
| lightColor | {1, 0, 0 } |
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| sfxFire | SoundGeneratorPower |
|---|
| sfxActivate | SoundMissileTurretOn |
|---|
E 1 mods weaponType 1 · no fireTime · reloadTime 1.0 · minEnergy 3
| shapefile | "chaingun" |
|---|
| mountRotation | { 0.0, 175.0, 0.0 } |
|---|
| mountpoint | 0 |
|---|
| weaponType | 1 |
|---|
| projectileType | GlaserBullet |
|---|
| accuFire | true |
|---|
| minEnergy | 3 |
|---|
| maxEnergy | 15 |
|---|
| reloadTime | 1.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 1 |
|---|
| lightTime | 1 |
|---|
| lightColor | {1, 0, 0 } |
|---|
| sfxFire | SoundGeneratorPower |
|---|
| sfxActivate | SoundMissileTurretOn |
|---|