⌂Starsiege: Tribes Community Archive

ItemImageData GLaserImage community-made

Not part of the retail game. No Dynamix version of this name exists.

12mods
5variants
42%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCDE

5 variants across 12 mods; the most-shipped one is in 42% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA5 modsB2 modsC2 modsD2 modsE1 modsspread
weaponType001112 vals
fireTime0.0750.0750.025——2 vals
reloadTime0.1001.01.03 vals
minEnergy0.60.61234 vals
maxEnergy0.60.6215153 vals
spinUpTime——1.0——1 vals
spinDownTime——2.0——1 vals
projectileTypeGatLaserBeamGatLaserBeamGLaserBulletGlaserBulletGlaserBullet2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

12 more properties that differ

lightRadius, sfxFire, lightColor, mountRotation, mountOffset, mountPoint, mountpoint, sfxActivate, sfxSpinDown, sfxSpinUp, shapeFile, shapefile

Same in all 5 variants (3)

accuFire true, lightType 3, lightTime 1

Neighbourhood

Used by

ItemData GLaserimageType

Points at

projectileTypeLaserData GatLaserBeam7 mods
projectileTypeLaserData GlaserBullet3 mods
projectileTypeLaserData GLaserBullet2 mods
sfxFireSoundData SoundFireLaser7 mods
sfxFireSoundData SoundGeneratorPower3 mods
sfxFireSoundData SoundFireGLaser2 mods
sfxActivateSoundData SoundPickUpWeapon9 mods
sfxActivateSoundData SoundMissileTurretOn3 mods

All 5 variants

A 5 mods the most-shipped version
shapeFile"chaingun"
mountPoint0
mountOffset{ 0, 0, 0 }
mountRotation{ 0, 7, 0 }
weaponType0
minEnergy0.6
maxEnergy0.6
projectileTypeGatLaserBeam
accuFiretrue
reloadTime0.1
fireTime0.075
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
B 2 mods reloadTime 0
shapeFile"chaingun"
mountPoint0
mountOffset{ 0, 0, 0 }
mountRotation{ 0, 7, 0 }
weaponType0
minEnergy0.6
maxEnergy0.6
projectileTypeGatLaserBeam
accuFiretrue
reloadTime0
fireTime0.075
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
C 2 mods weaponType 1 · fireTime 0.025 · reloadTime 0 · minEnergy 1
shapeFile"chaingun"
mountPoint0
weaponType1
reloadTime0
spinUpTime1.0
spinDownTime2.0
fireTime0.025
minEnergy1
maxEnergy2
projectileTypeGLaserBullet
accuFiretrue
lightType3
lightRadius3
lightTime1
lightColor{ 0, 0, 1 }
sfxFireSoundFireGLaser
sfxActivateSoundPickUpWeapon
sfxSpinUp0
sfxSpinDown0
D 2 mods weaponType 1 · no fireTime · reloadTime 1.0 · minEnergy 2
shapefile"chaingun"
mountRotation{ 0.0, 175.0, 0.0 }
mountpoint0
weaponType1
projectileTypeGlaserBullet
accuFiretrue
minEnergy2
maxEnergy15
reloadTime1.0
lightType3
lightRadius1
lightTime1
lightColor{1, 0, 0 }
sfxFireSoundGeneratorPower
sfxActivateSoundMissileTurretOn
E 1 mods weaponType 1 · no fireTime · reloadTime 1.0 · minEnergy 3
shapefile"chaingun"
mountRotation{ 0.0, 175.0, 0.0 }
mountpoint0
weaponType1
projectileTypeGlaserBullet
accuFiretrue
minEnergy3
maxEnergy15
reloadTime1.0
lightType3
lightRadius1
lightTime1
lightColor{1, 0, 0 }
sfxFireSoundGeneratorPower
sfxActivateSoundMissileTurretOn
Shipped by: Hybrid Mod Setup