LaserData HybridBeam community-made
Not part of the retail game. No Dynamix version of this name exists.
4mods
2variants
75%agreement
2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (8)
laserBitmapName "warp.bmp", hitname "plasmatrail.dts", damageConversion 0.25, baseDamageType $HybridLaserDamageType, beamTime 6.0, lightRange 2.0, detachFromShooter true, hitSoundId SoundELF
Neighbourhood
Used by
| ItemImageData HybridLaserImage | projectiletype |
All 2 variants
A 3 mods the most-shipped version
| laserBitmapName | "warp.bmp" |
|---|---|
| hitname | "plasmatrail.dts" |
| damageConversion | 0.25 |
| baseDamageType | $HybridLaserDamageType |
| beamTime | 6.0 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.0, 1.0 } |
| detachFromShooter | true |
| hitSoundId | SoundELF |
B 1 mods lightColor { 100.0, 0.0, 100.0 }
| laserBitmapName | "warp.bmp" |
|---|---|
| hitname | "plasmatrail.dts" |
| damageConversion | 0.25 |
| baseDamageType | $HybridLaserDamageType |
| beamTime | 6.0 |
| lightRange | 2.0 |
| lightColor | { 100.0, 0.0, 100.0 } |
| detachFromShooter | true |
| hitSoundId | SoundELF |
Shipped by: Hybrid_2K4