ItemImageData HybridLaserImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
| property | A4 mods | B1 mods | spread |
|---|---|---|---|
| minEnergy | 70 | 50 | 2 vals |
| maxEnergy | 10 | 2 | 2 vals |
| projectiletype | HybridBeam | HybridLaserBeam | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (14)
shapeFile "repairgun", mountPoint 0, mountRotation { 0, 3, 0 }, weaponType 0, reloadTime 1.0, fireTime 0.3, accuFire true, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1 }, sfxFire SoundFireLaser, sfxreload SoundMortarReload, sfxActivate SoundMortarTurretOff
Neighbourhood
Used by
| ItemData HybridLaser | imageType |
Points at
| projectiletype | LaserData HybridBeam | 4 mods |
| projectiletype | LaserData HybridLaserBeam | 1 mods |
| sfxFire | SoundData SoundFireLaser | 5 mods |
| sfxActivate | SoundData SoundMortarTurretOff | 5 mods |
All 2 variants
A 4 mods the most-shipped version
| shapeFile | "repairgun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, 3, 0 } |
| weaponType | 0 |
| reloadTime | 1.0 |
| fireTime | 0.3 |
| accuFire | true |
| projectiletype | HybridBeam |
| minEnergy | 70 |
| maxEnergy | 10 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | SoundFireLaser |
| sfxreload | SoundMortarReload |
| sfxActivate | SoundMortarTurretOff |
B 1 mods minEnergy 50 · maxEnergy 2 · projectiletype HybridLaserBeam
| shapeFile | "repairgun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, 3, 0 } |
| weaponType | 0 |
| reloadTime | 1.0 |
| fireTime | 0.3 |
| accuFire | true |
| projectiletype | HybridLaserBeam |
| minEnergy | 50 |
| maxEnergy | 2 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | SoundFireLaser |
| sfxreload | SoundMortarReload |
| sfxActivate | SoundMortarTurretOff |