LaserData LaserTrail community-made
Not part of the retail game. No Dynamix version of this name exists.
6mods
3variants
67%agreement
3 variants across 6 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A4 mods | B2 mods | C1 mods | spread |
|---|---|---|---|---|
| hitName | — | — | "fusionex.dts" | 1 vals |
| laserBitmapName | "laserpulse.bmp" | "paintPulse.bmp" | "laserpulse.bmp" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (4)
damageConversion 0.0, baseDamageType 0, beamTime 0.75, detachFromShooter true
All 3 variants
A 4 mods the most-shipped version
| laserBitmapName | "laserpulse.bmp" |
|---|---|
| damageConversion | 0.0 |
| baseDamageType | 0 |
| beamTime | 0.75 |
| detachFromShooter | true |
B 2 mods laserBitmapName "paintPulse.bmp"
| laserBitmapName | "paintPulse.bmp" |
|---|---|
| damageConversion | 0.0 |
| baseDamageType | 0 |
| beamTime | 0.75 |
| detachFromShooter | true |
C 1 mods hitName "fusionex.dts"
| laserBitmapName | "laserpulse.bmp" |
|---|---|
| hitName | "fusionex.dts" |
| damageConversion | 0.0 |
| baseDamageType | 0 |
| beamTime | 0.75 |
| detachFromShooter | true |
Shipped by: Ven11Dec04