⌂Starsiege: Tribes Community Archive

LaserData LightningBeam community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
3variants
50%agreement
ABC

3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsC1 modsspread
baseDamageType$LaserDamageType$LightningDamageType$LightningDamageType2 vals
explosionTag—LargeShockwave—1 vals
lightColor{ 0.25, 1.0, 1.0 }{ 0.25, 1.0, 0.0 }{ 0.25, 1.0, 1.0 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (8)

laserBitmapName "repairadd.bmp", hitName "laserhit.dts", damageValue 10.0, damageclass 0, beamTime 0.25, lightRange 10.0, detachFromShooter false, hitSoundId SoundLaserHit

All 3 variants

A 2 mods the most-shipped version
laserBitmapName"repairadd.bmp"
hitName"laserhit.dts"
damageValue10.0
damageclass0
baseDamageType$LaserDamageType
beamTime0.25
lightRange10.0
lightColor{ 0.25, 1.0, 1.0 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
B 1 mods baseDamageType $LightningDamageType · explosionTag LargeShockwave · lightColor { 0.25, 1.0, 0.0 }
laserBitmapName"repairadd.bmp"
hitName"laserhit.dts"
explosionTagLargeShockwave
damageValue10.0
damageclass0
baseDamageType$LightningDamageType
beamTime0.25
lightRange10.0
lightColor{ 0.25, 1.0, 0.0 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: renegadez
C 1 mods baseDamageType $LightningDamageType
laserBitmapName"repairadd.bmp"
hitName"laserhit.dts"
damageValue10.0
damageclass0
baseDamageType$LightningDamageType
beamTime0.25
lightRange10.0
lightColor{ 0.25, 1.0, 1.0 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: Professional