LaserData oldSeekerLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
9mods
2variants
78%agreement
2 variants across 9 mods; the most-shipped one is in 78% of them — one version dominates.
What the variants disagree about
| property | A7 mods | B2 mods | spread |
|---|---|---|---|
| bulletShapeName | "mortar.dts" | "mortartrail.dts" | 2 vals |
| lightColor | { 0.25, 0.25, 0.85 } | { 0.25, 1.0, 0.25 } | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (6)
hitName "laserhit.dts", damageConversion 0.22, baseDamageType $LaserDamageType, beamTime 0.6, lightRange 5.0, detachFromShooter false
All 2 variants
A 7 mods the most-shipped version
| bulletShapeName | "mortar.dts" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.22 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.6 |
| lightRange | 5.0 |
| lightColor | { 0.25, 0.25, 0.85 } |
| detachFromShooter | false |
B 2 mods bulletShapeName "mortartrail.dts" · lightColor { 0.25, 1.0, 0.25 }
| bulletShapeName | "mortartrail.dts" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.22 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.6 |
| lightRange | 5.0 |
| lightColor | { 0.25, 1.0, 0.25 } |
| detachFromShooter | false |