⌂Starsiege: Tribes Community Archive

LaserData PLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
beamTime0.6510.02 vals
damageConversion0.0071002 vals
detachFromShooterfalsetrue2 vals
hitName"laserhit.dts"—1 vals
hitSoundIdSoundLaserHitexplosion42 vals
hitname—"shockwave_large.dts"1 vals
laserBitmapName"lightningNew.bmp""repairadd.bmp"2 vals
lightColor{ 0.0, 0.1, 1 }{ 1.0, 0, 0 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (2)

baseDamageType $LaserDamageType, lightRange 10.0

Neighbourhood

Used by

ItemImageData LaserImageprojectileType

All 2 variants

A 1 mods the most-shipped version
laserBitmapName"lightningNew.bmp"
hitName"laserhit.dts"
damageConversion0.007
baseDamageType$LaserDamageType
beamTime0.65
lightRange10.0
lightColor{ 0.0, 0.1, 1 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: GunStar
B 1 mods beamTime 10.0 · damageConversion 100 · detachFromShooter true · no hitName
laserBitmapName"repairadd.bmp"
hitname"shockwave_large.dts"
damageConversion100
baseDamageType$LaserDamageType
beamTime10.0
lightRange10.0
lightColor{ 1.0, 0, 0 }
detachFromShootertrue
hitSoundIdexplosion4
Shipped by: Omgea Mod