LaserData PLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
2mods
2variants
50%agreement
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| beamTime | 0.65 | 10.0 | 2 vals |
| damageConversion | 0.007 | 100 | 2 vals |
| detachFromShooter | false | true | 2 vals |
| hitName | "laserhit.dts" | — | 1 vals |
| hitSoundId | SoundLaserHit | explosion4 | 2 vals |
| hitname | — | "shockwave_large.dts" | 1 vals |
| laserBitmapName | "lightningNew.bmp" | "repairadd.bmp" | 2 vals |
| lightColor | { 0.0, 0.1, 1 } | { 1.0, 0, 0 } | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (2)
baseDamageType $LaserDamageType, lightRange 10.0
Neighbourhood
Used by
| ItemImageData LaserImage | projectileType |
All 2 variants
A 1 mods the most-shipped version
| laserBitmapName | "lightningNew.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.007 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.65 |
| lightRange | 10.0 |
| lightColor | { 0.0, 0.1, 1 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
Shipped by: GunStar
B 1 mods beamTime 10.0 · damageConversion 100 · detachFromShooter true · no hitName
| laserBitmapName | "repairadd.bmp" |
|---|---|
| hitname | "shockwave_large.dts" |
| damageConversion | 100 |
| baseDamageType | $LaserDamageType |
| beamTime | 10.0 |
| lightRange | 10.0 |
| lightColor | { 1.0, 0, 0 } |
| detachFromShooter | true |
| hitSoundId | explosion4 |
Shipped by: Omgea Mod