ItemImageData LaserImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 3 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A1 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| fireTime | 0.4 | 0.5 | 0.01 | 3 vals |
| reloadTime | 0.4 | 0.1 | 0.6 | 3 vals |
| minEnergy | 20 | 10 | — | 2 vals |
| maxEnergy | 50 | 60 | — | 2 vals |
| projectileType | PLaser | SniperLaser | Laserproj | 3 vals |
| ammoType | — | — | LaserAmmo | 1 vals |
| lightRadius | 6 | 2 | 3 | 3 vals |
| sfxFire | SoundFireLaser | SoundFireLaser | SoundWPNLaser | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
3 more properties that differ
lightTime, shapeFile, lightColor
Same in all 3 variants (5)
mountPoint 0, weaponType 0, accuFire true, lightType 3, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData Laser | imageType |
| ItemData LaserLaser | imageType |
Points at
| projectileType | LaserData PLaser | 1 mods |
| projectileType | LaserData SniperLaser | 1 mods |
| projectileType | RocketData Laserproj | 1 mods |
| sfxFire | SoundData SoundFireLaser | 2 mods |
| sfxFire | SoundData SoundWPNLaser | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 3 mods |
All 3 variants
A 1 mods the most-shipped version
| shapeFile | "shotgunbolt" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | PLaser |
| accuFire | true |
| reloadTime | 0.4 |
| fireTime | 0.4 |
| minEnergy | 20 |
| maxEnergy | 50 |
| lightType | 3 |
| lightRadius | 6 |
| lightTime | 1.5 |
| lightColor | { 1, 0, 0 } |
| sfxFire | SoundFireLaser |
| sfxActivate | SoundPickUpWeapon |
B 1 mods fireTime 0.5 · reloadTime 0.1 · minEnergy 10 · maxEnergy 60
| shapeFile | "Breath" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | SniperLaser |
| accuFire | true |
| reloadTime | 0.1 |
| fireTime | 0.5 |
| minEnergy | 10 |
| maxEnergy | 60 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 1, 0, 0 } |
| sfxFire | SoundFireLaser |
| sfxActivate | SoundPickUpWeapon |
C 1 mods fireTime 0.01 · reloadTime 0.6 · no minEnergy · no maxEnergy
| shapeFile | "wpn_lasercan" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0.6 |
| fireTime | 0.01 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.25, 3.0, 0.25 } |
| ammoType | LaserAmmo |
| projectileType | Laserproj |
| accuFire | true |
| sfxFire | SoundWPNLaser |
| sfxActivate | SoundPickUpWeapon |