LaserData PlasmaLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
10mods
2variants
50%agreement
2 variants across 10 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (8)
laserBitmapName "plasmabolt.bmp", hitName "Plasmabolt.dts", baseDamageType $LaserDamageType, beamTime 0.4, lightRange 2.0, lightColor { 1.0, 0.25, 0.25 }, detachFromShooter true, hitSoundId SoundChainTurretOn
Neighbourhood
Used by
| TurretData LaserTurret | projectileType |
| ItemImageData PlasmaSniperImage | projectileType |
All 2 variants
A 5 mods the most-shipped version
| laserBitmapName | "plasmabolt.bmp" |
|---|---|
| hitName | "Plasmabolt.dts" |
| damageConversion | 0.035 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.4 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | true |
| hitSoundId | SoundChainTurretOn |
B 5 mods damageConversion 0.08
| laserBitmapName | "plasmabolt.bmp" |
|---|---|
| hitName | "Plasmabolt.dts" |
| damageConversion | 0.08 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.4 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | true |
| hitSoundId | SoundChainTurretOn |