⌂Starsiege: Tribes Community Archive

TurretData LaserTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

64mods
19variants
42%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCDEFGH+11

19 variants across 64 mods; the most-shipped one is in 42% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA27 modsB5 modsC4 modsD4 modsE4 modsspread
projectileTypeLaserTrtLaserLaserTrtLaserPlasmaLaserLaserTrtLaserLaserTrtLaser6 vals
maxGunEnergy2020520208 vals
description"Laser Turret""Laser Turret""[Laser Turret]""Laser Turret System""Laser Turret"4 vals
maxDamage112129 vals
range40405040409 vals
validateMaterialstruefalsetruetruetrue2 vals
validateShapetruefalsetruetruefalse2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 19 variants, not just the 5 shown.

Same in all 19 variants (4)

visibleToSensor true, castLOS true, supression false, mapFilter 2

Neighbourhood

Points at

projectileTypeLaserData LaserTrtLaser46 mods
projectileTypeLaserData PlasmaLaser / ItemData PlasmaLaser5 mods
projectileTypeLaserData TurretLaser3 mods
projectileTypeLaserData sniperLaser3 mods
projectileTypeRocketData TurretLaserproj2 mods
projectileTypeLaserData turretLaser2 mods
projectileTypeLaserData Gatlaserbeam2 mods
projectileTypeLaserData SniperLaser1 mods

All 19 variants

A 27 mods the most-shipped version
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeLaserTrtLaser
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range40
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Laser Turret"
damageSkinData"objectDamageSkins"
B 5 mods validateMaterials false · validateShape false
className"Turret"
shapeFile"remoteturret"
validateShapefalse
validateMaterialsfalse
projectileTypeLaserTrtLaser
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range40
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Laser Turret"
damageSkinData"objectDamageSkins"
C 4 mods projectileType PlasmaLaser · maxGunEnergy 5 · description "[Laser Turret]" · maxDamage 2
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypePlasmaLaser
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range50
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[Laser Turret]"
damageSkinData"objectDamageSkins"
D 4 mods description "Laser Turret System"
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeLaserTrtLaser
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range40
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Laser Turret System"
damageSkinData"objectDamageSkins"
E 4 mods maxDamage 2 · validateShape false
className"Turret"
shapeFile"remoteturret"
validateShapefalse
validateMaterialstrue
projectileTypeLaserTrtLaser
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range40
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Laser Turret"
damageSkinData"objectDamageSkins"
F 3 mods maxDamage 2
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeLaserTrtLaser
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range40
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Laser Turret"
damageSkinData"objectDamageSkins"
G 2 mods projectileType TurretLaser · maxEnergy 100 · maxGunEnergy 40 · minGunEnergy 40
className"Turret"
shapeFile"hellfiregun"
projectileTypeTurretLaser
maxDamage1.5
maxEnergy100
minGunEnergy40
maxGunEnergy40
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay7
speed4.0
speedModifier1.5
range100
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIddefaultDebrisLarge
shieldShapeName"shield_medium"
fireSoundSoundFireLaser
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
explosionIdLargeShockwave
description"Laser Turret"
damageSkinData"objectDamageSkins"
H 2 mods no validateShape
className"Turret"
shapeFile"remoteturret"
validateMaterialstrue
projectileTypeLaserTrtLaser
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range40
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Laser Turret"
damageSkinData"objectDamageSkins"
I 2 mods projectileType TurretLaserproj · maxEnergy 250 · maxGunEnergy 5 · minGunEnergy 5
maxDamage10.0
maxEnergy250
minGunEnergy5
maxGunEnergy5
reloadDelay0.5
fireSoundSoundTurLaser
activationSoundSoundFusionTurretOn
deactivateSoundSoundFusionTurretOff
whirSoundSoundFusionTurretTurn
mountSoundSoundMount
dismountSoundSoundDismount
range0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
visibleToSensortrue
debrisIddefaultDebrisMedium
className"Turret"
shapeFile"turret_laser"
speed2.0
speedModifier2.0
projectileTypeTurretLaserproj
damageSkinData"objectDamageSkins"
shadowDetailMask8
explosionIdLargeShockwave
description"Laser Turret"
J 2 mods projectileType sniperLaser · maxEnergy 60 · maxGunEnergy 55 · minGunEnergy 55
className"Turret"
shapeFile"camera"
projectileTypesniperLaser
maxDamage0.2
maxEnergy60
minGunEnergy55
maxGunEnergy55
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.5
speed4.0
speedModifier1.5
range30
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"L_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireLaser
explosionIdflashExpMedium
description"Laser Turret"
damageSkinData"objectDamageSkins"
Shipped by: Asylum 2.5ultrabop
K 2 mods projectileType turretLaser · no damageSkinData · no dopplerVelocity · maxEnergy 90
className"Turret"
shapeFile"camera"
maxDamage0.45
maxEnergy90
minGunEnergy90
maxGunEnergy90
projectileTypeturretLaser
reloadDelay5.0
fireSoundSoundFireLaser
speed4.0
speedModifier1.0
range75
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
visibleToSensortrue
shadowDetailMask4
castLOStrue
supressionfalse
supressablefalse
mapFilter2
mapIcon"M_camera"
debrisIddefaultDebrisSmall
pingerfalse
explosionIddebrisExpMedium
description"Laser Turret"
L 1 mods projectileType TurretLaser · maxEnergy 100 · maxGunEnergy 33 · minGunEnergy 10
className"Turret"
shapeFile"camera"
projectileTypeTurretLaser
maxDamage0.75
maxEnergy100
minGunEnergy10
maxGunEnergy33
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.8
speed8.0
speedModifier8.0
range25
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
supressablefalse
pingerfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireLaser
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpLarge
description"Proximity Laser Turret"
damageSkinData"objectDamageSkins"
Shipped by: Talon_2.1
M 1 mods projectileType sniperLaser · maxEnergy 60 · maxGunEnergy 55 · minGunEnergy 55
className"Turret"
shapeFile"camera"
projectileTypesniperLaser
maxDamage0.5
maxEnergy60
minGunEnergy55
maxGunEnergy55
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.5
speed4.0
speedModifier1.5
range30
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"L_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireLaser
explosionIdflashExpMedium
description"Laser Turret"
damageSkinData"objectDamageSkins"
N 1 mods projectileType SniperLaser · maxEnergy 75 · maxGunEnergy 90 · minGunEnergy 30
className"Turret"
shapeFile"camera"
projectileTypeSniperLaser
maxDamage0.75
maxEnergy75
minGunEnergy30
maxGunEnergy90
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay10.0
speed4.0
speedModifier1.5
range75
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireLaser
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Laser Turret"
damageSkinData"objectDamageSkins"
Shipped by: NovaMorpher00821
O 1 mods projectileType Gatlaserbeam · maxGunEnergy 0.6 · minGunEnergy 0.6 · debrisId ElectricDebris
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeGatlaserbeam
maxDamage2
maxEnergy500
minGunEnergy0.6
maxGunEnergy0.6
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range50
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdElectricDebris
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[Laser Turret]"
damageSkinData"objectDamageSkins"
Shipped by: Platinum
P 1 mods maxDamage 2 · range 55
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeLaserTrtLaser
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range55
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Laser Turret"
damageSkinData"objectDamageSkins"
Shipped by: Jester
Q 1 mods no className · classname "Turret" · projectileType sniperlaser · maxEnergy 20
classname"Turret"
shapeFile"remoteturret"
projectileTypesniperlaser
maxDamage4.15
maxEnergy20
minGunEnergy10
maxGunEnergy10
sequenceSound[0]{"deploy", SoundActivateMotionSensor}
reloadDelay0.05
speed6.0
speedModifier5.5
range140
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundGrogFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Laser Turret"
damageSkinData"objectDamageSkins"
pingerfalse
Shipped by: Armageddon
R 1 mods projectileType PlasmaLaser · maxGunEnergy 5 · description "[Laser Turret]" · maxDamage 2
className"Turret"
shapeFile"camera"
validateShapetrue
validateMaterialstrue
projectileTypePlasmaLaser
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range50
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[Laser Turret]"
damageSkinData"objectDamageSkins"
Shipped by: Hybrid Mod Setup
S 1 mods projectileType Gatlaserbeam · maxGunEnergy 0.6 · minGunEnergy 0.6 · description "[Laser Turret]"
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeGatlaserbeam
maxDamage2
maxEnergy500
minGunEnergy0.6
maxGunEnergy0.6
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range50
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[Laser Turret]"
damageSkinData"objectDamageSkins"
Shipped by: Hybrid X