TurretData LaserTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
64mods
19variants
42%agreement
◨ In-game configuration
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
19 variants across 64 mods; the most-shipped one is in 42% of them — no version dominates — this name was forked hard.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 19 variants, not just the 5 shown.
Same in all 19 variants (4)
visibleToSensor true, castLOS true, supression false, mapFilter 2
Neighbourhood
Points at
All 19 variants
A 27 mods the most-shipped version
| className | "Turret" |
|---|
| shapeFile | "remoteturret" |
|---|
| validateShape | true |
|---|
| validateMaterials | true |
|---|
| projectileType | LaserTrtLaser |
|---|
| maxDamage | 1 |
|---|
| maxEnergy | 500 |
|---|
| minGunEnergy | 6 |
|---|
| maxGunEnergy | 20 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.08 |
|---|
| speed | 2 |
|---|
| speedModifier | 2 |
|---|
| range | 40 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 0 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundRemoteTurretFire |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Laser Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
B 5 mods validateMaterials false · validateShape false
| className | "Turret" |
|---|
| shapeFile | "remoteturret" |
|---|
| validateShape | false |
|---|
| validateMaterials | false |
|---|
| projectileType | LaserTrtLaser |
|---|
| maxDamage | 1 |
|---|
| maxEnergy | 500 |
|---|
| minGunEnergy | 6 |
|---|
| maxGunEnergy | 20 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.08 |
|---|
| speed | 2 |
|---|
| speedModifier | 2 |
|---|
| range | 40 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 0 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundRemoteTurretFire |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Laser Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
C 4 mods projectileType PlasmaLaser · maxGunEnergy 5 · description "[Laser Turret]" · maxDamage 2
| className | "Turret" |
|---|
| shapeFile | "remoteturret" |
|---|
| validateShape | true |
|---|
| validateMaterials | true |
|---|
| projectileType | PlasmaLaser |
|---|
| maxDamage | 2 |
|---|
| maxEnergy | 500 |
|---|
| minGunEnergy | 6 |
|---|
| maxGunEnergy | 5 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.08 |
|---|
| speed | 2 |
|---|
| speedModifier | 2 |
|---|
| range | 50 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 0 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundRemoteTurretFire |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "[Laser Turret]" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
D 4 mods description "Laser Turret System"
| className | "Turret" |
|---|
| shapeFile | "remoteturret" |
|---|
| validateShape | true |
|---|
| validateMaterials | true |
|---|
| projectileType | LaserTrtLaser |
|---|
| maxDamage | 1 |
|---|
| maxEnergy | 500 |
|---|
| minGunEnergy | 6 |
|---|
| maxGunEnergy | 20 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.08 |
|---|
| speed | 2 |
|---|
| speedModifier | 2 |
|---|
| range | 40 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 0 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundRemoteTurretFire |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Laser Turret System" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
E 4 mods maxDamage 2 · validateShape false
| className | "Turret" |
|---|
| shapeFile | "remoteturret" |
|---|
| validateShape | false |
|---|
| validateMaterials | true |
|---|
| projectileType | LaserTrtLaser |
|---|
| maxDamage | 2 |
|---|
| maxEnergy | 500 |
|---|
| minGunEnergy | 6 |
|---|
| maxGunEnergy | 20 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.08 |
|---|
| speed | 2 |
|---|
| speedModifier | 2 |
|---|
| range | 40 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 0 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundRemoteTurretFire |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Laser Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
F 3 mods maxDamage 2
| className | "Turret" |
|---|
| shapeFile | "remoteturret" |
|---|
| validateShape | true |
|---|
| validateMaterials | true |
|---|
| projectileType | LaserTrtLaser |
|---|
| maxDamage | 2 |
|---|
| maxEnergy | 500 |
|---|
| minGunEnergy | 6 |
|---|
| maxGunEnergy | 20 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.08 |
|---|
| speed | 2 |
|---|
| speedModifier | 2 |
|---|
| range | 40 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 0 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundRemoteTurretFire |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Laser Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
G 2 mods projectileType TurretLaser · maxEnergy 100 · maxGunEnergy 40 · minGunEnergy 40
| className | "Turret" |
|---|
| shapeFile | "hellfiregun" |
|---|
| projectileType | TurretLaser |
|---|
| maxDamage | 1.5 |
|---|
| maxEnergy | 100 |
|---|
| minGunEnergy | 40 |
|---|
| maxGunEnergy | 40 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 7 |
|---|
| speed | 4.0 |
|---|
| speedModifier | 1.5 |
|---|
| range | 100 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 4 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | defaultDebrisLarge |
|---|
| shieldShapeName | "shield_medium" |
|---|
| fireSound | SoundFireLaser |
|---|
| activationSound | SoundPlasmaTurretOn |
|---|
| deactivateSound | SoundPlasmaTurretOff |
|---|
| explosionId | LargeShockwave |
|---|
| description | "Laser Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
H 2 mods no validateShape
| className | "Turret" |
|---|
| shapeFile | "remoteturret" |
|---|
| validateMaterials | true |
|---|
| projectileType | LaserTrtLaser |
|---|
| maxDamage | 1 |
|---|
| maxEnergy | 500 |
|---|
| minGunEnergy | 6 |
|---|
| maxGunEnergy | 20 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.08 |
|---|
| speed | 2 |
|---|
| speedModifier | 2 |
|---|
| range | 40 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 0 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundRemoteTurretFire |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Laser Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
I 2 mods projectileType TurretLaserproj · maxEnergy 250 · maxGunEnergy 5 · minGunEnergy 5
| maxDamage | 10.0 |
|---|
| maxEnergy | 250 |
|---|
| minGunEnergy | 5 |
|---|
| maxGunEnergy | 5 |
|---|
| reloadDelay | 0.5 |
|---|
| fireSound | SoundTurLaser |
|---|
| activationSound | SoundFusionTurretOn |
|---|
| deactivateSound | SoundFusionTurretOff |
|---|
| whirSound | SoundFusionTurretTurn |
|---|
| mountSound | SoundMount |
|---|
| dismountSound | SoundDismount |
|---|
| range | 0 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| visibleToSensor | true |
|---|
| debrisId | defaultDebrisMedium |
|---|
| className | "Turret" |
|---|
| shapeFile | "turret_laser" |
|---|
| speed | 2.0 |
|---|
| speedModifier | 2.0 |
|---|
| projectileType | TurretLaserproj |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shadowDetailMask | 8 |
|---|
| explosionId | LargeShockwave |
|---|
| description | "Laser Turret" |
|---|
J 2 mods projectileType sniperLaser · maxEnergy 60 · maxGunEnergy 55 · minGunEnergy 55
| className | "Turret" |
|---|
| shapeFile | "camera" |
|---|
| projectileType | sniperLaser |
|---|
| maxDamage | 0.2 |
|---|
| maxEnergy | 60 |
|---|
| minGunEnergy | 55 |
|---|
| maxGunEnergy | 55 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.5 |
|---|
| speed | 4.0 |
|---|
| speedModifier | 1.5 |
|---|
| range | 30 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 4 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "L_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundFireLaser |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Laser Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
K 2 mods projectileType turretLaser · no damageSkinData · no dopplerVelocity · maxEnergy 90
| className | "Turret" |
|---|
| shapeFile | "camera" |
|---|
| maxDamage | 0.45 |
|---|
| maxEnergy | 90 |
|---|
| minGunEnergy | 90 |
|---|
| maxGunEnergy | 90 |
|---|
| projectileType | turretLaser |
|---|
| reloadDelay | 5.0 |
|---|
| fireSound | SoundFireLaser |
|---|
| speed | 4.0 |
|---|
| speedModifier | 1.0 |
|---|
| range | 75 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 4 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| supressable | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_camera" |
|---|
| debrisId | defaultDebrisSmall |
|---|
| pinger | false |
|---|
| explosionId | debrisExpMedium |
|---|
| description | "Laser Turret" |
|---|
L 1 mods projectileType TurretLaser · maxEnergy 100 · maxGunEnergy 33 · minGunEnergy 10
| className | "Turret" |
|---|
| shapeFile | "camera" |
|---|
| projectileType | TurretLaser |
|---|
| maxDamage | 0.75 |
|---|
| maxEnergy | 100 |
|---|
| minGunEnergy | 10 |
|---|
| maxGunEnergy | 33 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.8 |
|---|
| speed | 8.0 |
|---|
| speedModifier | 8.0 |
|---|
| range | 25 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 4 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| supressable | false |
|---|
| pinger | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundFireLaser |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpLarge |
|---|
| description | "Proximity Laser Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
M 1 mods projectileType sniperLaser · maxEnergy 60 · maxGunEnergy 55 · minGunEnergy 55
| className | "Turret" |
|---|
| shapeFile | "camera" |
|---|
| projectileType | sniperLaser |
|---|
| maxDamage | 0.5 |
|---|
| maxEnergy | 60 |
|---|
| minGunEnergy | 55 |
|---|
| maxGunEnergy | 55 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.5 |
|---|
| speed | 4.0 |
|---|
| speedModifier | 1.5 |
|---|
| range | 30 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 4 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "L_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundFireLaser |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Laser Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
N 1 mods projectileType SniperLaser · maxEnergy 75 · maxGunEnergy 90 · minGunEnergy 30
| className | "Turret" |
|---|
| shapeFile | "camera" |
|---|
| projectileType | SniperLaser |
|---|
| maxDamage | 0.75 |
|---|
| maxEnergy | 75 |
|---|
| minGunEnergy | 30 |
|---|
| maxGunEnergy | 90 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 10.0 |
|---|
| speed | 4.0 |
|---|
| speedModifier | 1.5 |
|---|
| range | 75 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 4 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundFireLaser |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Laser Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
O 1 mods projectileType Gatlaserbeam · maxGunEnergy 0.6 · minGunEnergy 0.6 · debrisId ElectricDebris
| className | "Turret" |
|---|
| shapeFile | "remoteturret" |
|---|
| validateShape | true |
|---|
| validateMaterials | true |
|---|
| projectileType | Gatlaserbeam |
|---|
| maxDamage | 2 |
|---|
| maxEnergy | 500 |
|---|
| minGunEnergy | 0.6 |
|---|
| maxGunEnergy | 0.6 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.08 |
|---|
| speed | 2 |
|---|
| speedModifier | 2 |
|---|
| range | 50 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 0 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | ElectricDebris |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundRemoteTurretFire |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "[Laser Turret]" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
P 1 mods maxDamage 2 · range 55
| className | "Turret" |
|---|
| shapeFile | "remoteturret" |
|---|
| validateShape | true |
|---|
| validateMaterials | true |
|---|
| projectileType | LaserTrtLaser |
|---|
| maxDamage | 2 |
|---|
| maxEnergy | 500 |
|---|
| minGunEnergy | 6 |
|---|
| maxGunEnergy | 20 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.08 |
|---|
| speed | 2 |
|---|
| speedModifier | 2 |
|---|
| range | 55 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 0 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundRemoteTurretFire |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Laser Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
Q 1 mods no className · classname "Turret" · projectileType sniperlaser · maxEnergy 20
| classname | "Turret" |
|---|
| shapeFile | "remoteturret" |
|---|
| projectileType | sniperlaser |
|---|
| maxDamage | 4.15 |
|---|
| maxEnergy | 20 |
|---|
| minGunEnergy | 10 |
|---|
| maxGunEnergy | 10 |
|---|
| sequenceSound[0] | {"deploy", SoundActivateMotionSensor} |
|---|
| reloadDelay | 0.05 |
|---|
| speed | 6.0 |
|---|
| speedModifier | 5.5 |
|---|
| range | 140 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 4 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundGrogFire |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Laser Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| pinger | false |
|---|
R 1 mods projectileType PlasmaLaser · maxGunEnergy 5 · description "[Laser Turret]" · maxDamage 2
| className | "Turret" |
|---|
| shapeFile | "camera" |
|---|
| validateShape | true |
|---|
| validateMaterials | true |
|---|
| projectileType | PlasmaLaser |
|---|
| maxDamage | 2 |
|---|
| maxEnergy | 500 |
|---|
| minGunEnergy | 6 |
|---|
| maxGunEnergy | 5 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.08 |
|---|
| speed | 2 |
|---|
| speedModifier | 2 |
|---|
| range | 50 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 0 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundRemoteTurretFire |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "[Laser Turret]" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
S 1 mods projectileType Gatlaserbeam · maxGunEnergy 0.6 · minGunEnergy 0.6 · description "[Laser Turret]"
| className | "Turret" |
|---|
| shapeFile | "remoteturret" |
|---|
| validateShape | true |
|---|
| validateMaterials | true |
|---|
| projectileType | Gatlaserbeam |
|---|
| maxDamage | 2 |
|---|
| maxEnergy | 500 |
|---|
| minGunEnergy | 0.6 |
|---|
| maxGunEnergy | 0.6 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.08 |
|---|
| speed | 2 |
|---|
| speedModifier | 2 |
|---|
| range | 50 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 0 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundRemoteTurretFire |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "[Laser Turret]" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|