LaserData sniperLaseri community-made
Not part of the retail game. No Dynamix version of this name exists.
4mods
2variants
75%agreement
2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (8)
laserBitmapName "plasmabolt.bmp", hitName "plasmaex.dts", baseDamageType $LaserDamageType, beamTime 0.5, lightRange 2.0, lightColor { 1.0, 0.25, 0.25 }, detachFromShooter false, hitSoundId SoundLaserHit
Neighbourhood
Used by
| ItemImageData LaserRifleImage | projectileType |
All 2 variants
A 3 mods the most-shipped version
| laserBitmapName | "plasmabolt.bmp" |
|---|---|
| hitName | "plasmaex.dts" |
| damageConversion | 0.0195 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
B 1 mods damageConversion 0.0185
| laserBitmapName | "plasmabolt.bmp" |
|---|---|
| hitName | "plasmaex.dts" |
| damageConversion | 0.0185 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
Shipped by: NIHILITY_1.3.1