LaserData turretElaser community-made
Not part of the retail game. No Dynamix version of this name exists.
5mods
2variants
60%agreement
2 variants across 5 mods; the most-shipped one is in 60% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (8)
laserBitmapName "repairadd.bmp", hitName "laserhit.dts", baseDamageType $LaserEDamageType, beamTime 2.2, lightRange 2.0, lightColor { 1.0, 0.25, 0.25 }, detachFromShooter false, hitSoundId SoundLaserHit
Neighbourhood
Used by
| TurretData DeployableLaser | projectileType |
All 2 variants
A 3 mods the most-shipped version
| laserBitmapName | "repairadd.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.0075 |
| baseDamageType | $LaserEDamageType |
| beamTime | 2.2 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
B 2 mods damageConversion 0.0180
| laserBitmapName | "repairadd.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.0180 |
| baseDamageType | $LaserEDamageType |
| beamTime | 2.2 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |