LaserData TurretParticleBeam community-made
Not part of the retail game. No Dynamix version of this name exists.
8mods
3variants
50%agreement
3 variants across 8 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A4 mods | B3 mods | C2 mods | spread |
|---|---|---|---|---|
| DamageType | $LaserDamageType | — | $LaserDamageType | 1 vals |
| baseDamageType | — | $TPBeamDamageType | — | 1 vals |
| beamTime | 0.5 | 1 | 0.5 | 2 vals |
| damageConversion | 0.025 | 0.016 | 0.025 | 2 vals |
| detachFromShooter | false | true | false | 2 vals |
| laserBitmapName | "warp.bmp" | "paintPulse.bmp" | "paintPulse.bmp" | 2 vals |
| lightColor | { 1.0, 0.25, 0.25 } | { 1.0, 0.25, 0.25 } | { 0.25, 1.0, 0.25 } | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (3)
hitName "shockwave_large.dts", lightRange 2.0, hitSoundId SoundFlierCrash
Neighbourhood
Used by
| TurretData ParticleBeamTurret | projectileType |
| TurretData AntiTurret | projectileType |
All 3 variants
A 4 mods the most-shipped version
| laserBitmapName | "warp.bmp" |
|---|---|
| hitName | "shockwave_large.dts" |
| damageConversion | 0.025 |
| DamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundFlierCrash |
B 3 mods no DamageType · baseDamageType $TPBeamDamageType · beamTime 1 · damageConversion 0.016
| laserBitmapName | "paintPulse.bmp" |
|---|---|
| hitName | "shockwave_large.dts" |
| damageConversion | 0.016 |
| baseDamageType | $TPBeamDamageType |
| beamTime | 1 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | true |
| hitSoundId | SoundFlierCrash |
C 2 mods laserBitmapName "paintPulse.bmp" · lightColor { 0.25, 1.0, 0.25 }
| laserBitmapName | "paintPulse.bmp" |
|---|---|
| hitName | "shockwave_large.dts" |
| damageConversion | 0.025 |
| DamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 0.25, 1.0, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundFlierCrash |