⌂Starsiege: Tribes Community Archive

LaserData TurretParticleBeam community-made

Not part of the retail game. No Dynamix version of this name exists.

8mods
3variants
50%agreement
ABC

3 variants across 8 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA4 modsB3 modsC2 modsspread
DamageType$LaserDamageType—$LaserDamageType1 vals
baseDamageType—$TPBeamDamageType—1 vals
beamTime0.510.52 vals
damageConversion0.0250.0160.0252 vals
detachFromShooterfalsetruefalse2 vals
laserBitmapName"warp.bmp""paintPulse.bmp""paintPulse.bmp"2 vals
lightColor{ 1.0, 0.25, 0.25 }{ 1.0, 0.25, 0.25 }{ 0.25, 1.0, 0.25 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (3)

hitName "shockwave_large.dts", lightRange 2.0, hitSoundId SoundFlierCrash

Neighbourhood

Used by

TurretData ParticleBeamTurretprojectileType
TurretData AntiTurretprojectileType

All 3 variants

A 4 mods the most-shipped version
laserBitmapName"warp.bmp"
hitName"shockwave_large.dts"
damageConversion0.025
DamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundFlierCrash
B 3 mods no DamageType · baseDamageType $TPBeamDamageType · beamTime 1 · damageConversion 0.016
laserBitmapName"paintPulse.bmp"
hitName"shockwave_large.dts"
damageConversion0.016
baseDamageType$TPBeamDamageType
beamTime1
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShootertrue
hitSoundIdSoundFlierCrash
C 2 mods laserBitmapName "paintPulse.bmp" · lightColor { 0.25, 1.0, 0.25 }
laserBitmapName"paintPulse.bmp"
hitName"shockwave_large.dts"
damageConversion0.025
DamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShooterfalse
hitSoundIdSoundFlierCrash