⌂Starsiege: Tribes Community Archive

TurretData ParticleBeamTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

19mods
5variants
58%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCDE

5 variants across 19 mods; the most-shipped one is in 58% of them — one version dominates.

What the variants disagree about

propertyA11 modsB4 modsC2 modsD2 modsE1 modsspread
className"Turret""Turret""Turret""SelfPoweredTurret""Turret"2 vals
projectileTypeParticleBeamTurretParticleBeamParticleBeamTurretParticleBeam—2 vals
maxEnergy2002005002002002 vals
maxGunEnergy10010051001002 vals
minGunEnergy20020062002002 vals
reloadDelay2.52.50.32.59.03 vals
description"Particle Beam Turret""Particle Beam Turret""Particle Beam Turret""Particle Beam Turret""Energy Artillery Turret"2 vals
maxDamage1.01.011.01.02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

1 more properties that differ

reloading

Same in all 5 variants (21)

shapeFile "hellfiregun", accuFire false, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speed 2.0, speedModifier 2.0, range 0, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId defaultDebrisMedium, shieldShapeName "shield", fireSound SoundParticleBeamFire, activationSound SoundPlasmaTurretOn, deactivateSound SoundPlasmaTurretOff, whirSound SoundPlasmaTurretTurn, explosionId LargeShockwave, damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeLaserData ParticleBeam13 mods
projectileTypeLaserData TurretParticleBeam6 mods

All 5 variants

A 11 mods the most-shipped version
className"Turret"
shapeFile"hellfiregun"
projectileTypeParticleBeam
accuFirefalse
maxDamage1.0
maxEnergy200
minGunEnergy200
maxGunEnergy100
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2.5
speed2.0
speedModifier2.0
range0
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIddefaultDebrisMedium
shieldShapeName"shield"
fireSoundSoundParticleBeamFire
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdLargeShockwave
description"Particle Beam Turret"
damageSkinData"objectDamageSkins"
B 4 mods projectileType TurretParticleBeam
className"Turret"
shapeFile"hellfiregun"
projectileTypeTurretParticleBeam
accuFirefalse
maxDamage1.0
maxEnergy200
minGunEnergy200
maxGunEnergy100
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2.5
speed2.0
speedModifier2.0
range0
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIddefaultDebrisMedium
shieldShapeName"shield"
fireSoundSoundParticleBeamFire
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdLargeShockwave
description"Particle Beam Turret"
damageSkinData"objectDamageSkins"
C 2 mods maxEnergy 500 · maxGunEnergy 5 · minGunEnergy 6 · maxDamage 1
className"Turret"
shapeFile"hellfiregun"
projectileTypeParticleBeam
accuFirefalse
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.3
speed2.0
speedModifier2.0
range0
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIddefaultDebrisMedium
shieldShapeName"shield"
fireSoundSoundParticleBeamFire
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdLargeShockwave
description"Particle Beam Turret"
damageSkinData"objectDamageSkins"
D 2 mods className "SelfPoweredTurret" · projectileType TurretParticleBeam
className"SelfPoweredTurret"
shapeFile"hellfiregun"
projectileTypeTurretParticleBeam
accuFirefalse
maxDamage1.0
maxEnergy200
minGunEnergy200
maxGunEnergy100
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2.5
speed2.0
speedModifier2.0
range0
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIddefaultDebrisMedium
shieldShapeName"shield"
fireSoundSoundParticleBeamFire
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdLargeShockwave
description"Particle Beam Turret"
damageSkinData"objectDamageSkins"
E 1 mods no projectileType · description "Energy Artillery Turret" · reloadDelay 9.0 · reloading false
className"Turret"
shapeFile"hellfiregun"
accuFirefalse
maxDamage1.0
maxEnergy200
minGunEnergy200
maxGunEnergy100
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay9.0
speed2.0
speedModifier2.0
range0
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIddefaultDebrisMedium
shieldShapeName"shield"
fireSoundSoundParticleBeamFire
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdLargeShockwave
description"Energy Artillery Turret"
damageSkinData"objectDamageSkins"
reloadingfalse
Shipped by: Apteryx_V2