TurretData ParticleBeamTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 19 mods; the most-shipped one is in 58% of them — one version dominates.
What the variants disagree about
| property | A11 mods | B4 mods | C2 mods | D2 mods | E1 mods | spread |
|---|---|---|---|---|---|---|
| className | "Turret" | "Turret" | "Turret" | "SelfPoweredTurret" | "Turret" | 2 vals |
| projectileType | ParticleBeam | TurretParticleBeam | ParticleBeam | TurretParticleBeam | — | 2 vals |
| maxEnergy | 200 | 200 | 500 | 200 | 200 | 2 vals |
| maxGunEnergy | 100 | 100 | 5 | 100 | 100 | 2 vals |
| minGunEnergy | 200 | 200 | 6 | 200 | 200 | 2 vals |
| reloadDelay | 2.5 | 2.5 | 0.3 | 2.5 | 9.0 | 3 vals |
| description | "Particle Beam Turret" | "Particle Beam Turret" | "Particle Beam Turret" | "Particle Beam Turret" | "Energy Artillery Turret" | 2 vals |
| maxDamage | 1.0 | 1.0 | 1 | 1.0 | 1.0 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
1 more properties that differ
reloading
Same in all 5 variants (21)
shapeFile "hellfiregun", accuFire false, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speed 2.0, speedModifier 2.0, range 0, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId defaultDebrisMedium, shieldShapeName "shield", fireSound SoundParticleBeamFire, activationSound SoundPlasmaTurretOn, deactivateSound SoundPlasmaTurretOff, whirSound SoundPlasmaTurretTurn, explosionId LargeShockwave, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | LaserData ParticleBeam | 13 mods |
| projectileType | LaserData TurretParticleBeam | 6 mods |
All 5 variants
A 11 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "hellfiregun" |
| projectileType | ParticleBeam |
| accuFire | false |
| maxDamage | 1.0 |
| maxEnergy | 200 |
| minGunEnergy | 200 |
| maxGunEnergy | 100 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2.5 |
| speed | 2.0 |
| speedModifier | 2.0 |
| range | 0 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundParticleBeamFire |
| activationSound | SoundPlasmaTurretOn |
| deactivateSound | SoundPlasmaTurretOff |
| whirSound | SoundPlasmaTurretTurn |
| explosionId | LargeShockwave |
| description | "Particle Beam Turret" |
| damageSkinData | "objectDamageSkins" |
B 4 mods projectileType TurretParticleBeam
| className | "Turret" |
|---|---|
| shapeFile | "hellfiregun" |
| projectileType | TurretParticleBeam |
| accuFire | false |
| maxDamage | 1.0 |
| maxEnergy | 200 |
| minGunEnergy | 200 |
| maxGunEnergy | 100 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2.5 |
| speed | 2.0 |
| speedModifier | 2.0 |
| range | 0 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundParticleBeamFire |
| activationSound | SoundPlasmaTurretOn |
| deactivateSound | SoundPlasmaTurretOff |
| whirSound | SoundPlasmaTurretTurn |
| explosionId | LargeShockwave |
| description | "Particle Beam Turret" |
| damageSkinData | "objectDamageSkins" |
C 2 mods maxEnergy 500 · maxGunEnergy 5 · minGunEnergy 6 · maxDamage 1
| className | "Turret" |
|---|---|
| shapeFile | "hellfiregun" |
| projectileType | ParticleBeam |
| accuFire | false |
| maxDamage | 1 |
| maxEnergy | 500 |
| minGunEnergy | 6 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.3 |
| speed | 2.0 |
| speedModifier | 2.0 |
| range | 0 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundParticleBeamFire |
| activationSound | SoundPlasmaTurretOn |
| deactivateSound | SoundPlasmaTurretOff |
| whirSound | SoundPlasmaTurretTurn |
| explosionId | LargeShockwave |
| description | "Particle Beam Turret" |
| damageSkinData | "objectDamageSkins" |
D 2 mods className "SelfPoweredTurret" · projectileType TurretParticleBeam
| className | "SelfPoweredTurret" |
|---|---|
| shapeFile | "hellfiregun" |
| projectileType | TurretParticleBeam |
| accuFire | false |
| maxDamage | 1.0 |
| maxEnergy | 200 |
| minGunEnergy | 200 |
| maxGunEnergy | 100 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2.5 |
| speed | 2.0 |
| speedModifier | 2.0 |
| range | 0 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundParticleBeamFire |
| activationSound | SoundPlasmaTurretOn |
| deactivateSound | SoundPlasmaTurretOff |
| whirSound | SoundPlasmaTurretTurn |
| explosionId | LargeShockwave |
| description | "Particle Beam Turret" |
| damageSkinData | "objectDamageSkins" |
E 1 mods no projectileType · description "Energy Artillery Turret" · reloadDelay 9.0 · reloading false
| className | "Turret" |
|---|---|
| shapeFile | "hellfiregun" |
| accuFire | false |
| maxDamage | 1.0 |
| maxEnergy | 200 |
| minGunEnergy | 200 |
| maxGunEnergy | 100 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 9.0 |
| speed | 2.0 |
| speedModifier | 2.0 |
| range | 0 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundParticleBeamFire |
| activationSound | SoundPlasmaTurretOn |
| deactivateSound | SoundPlasmaTurretOff |
| whirSound | SoundPlasmaTurretTurn |
| explosionId | LargeShockwave |
| description | "Energy Artillery Turret" |
| damageSkinData | "objectDamageSkins" |
| reloading | false |