LightningData GrapBeam community-made
Not part of the retail game. No Dynamix version of this name exists.
14mods
2variants
50%agreement
2 variants across 14 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (14)
bitmapName "zap01.bmp", damageType $ElectricityDamageType, boltLength 35.0, coneAngle 35.0, damagePerSec 0.0, energyDrainPerSec 1000.0, segmentDivisions 1, numSegments 5, beamWidth 0.5, updateTime 120, skipPercent 0.25, displaceBias 0.15, lightRange 3.0, lightColor { 0.85, 0.85, 0.15 }
Neighbourhood
Used by
| ItemImageData GrapplingImage | projectileType |
All 2 variants
A 7 mods the most-shipped version
| bitmapName | "zap01.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| boltLength | 35.0 |
| coneAngle | 35.0 |
| damagePerSec | 0.0 |
| energyDrainPerSec | 1000.0 |
| segmentDivisions | 1 |
| numSegments | 5 |
| beamWidth | 0.5 |
| updateTime | 120 |
| skipPercent | 0.25 |
| displaceBias | 0.15 |
| lightRange | 3.0 |
| lightColor | { 0.85, 0.85, 0.15 } |
B 7 mods soundId 0
| bitmapName | "zap01.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| boltLength | 35.0 |
| coneAngle | 35.0 |
| damagePerSec | 0.0 |
| energyDrainPerSec | 1000.0 |
| segmentDivisions | 1 |
| numSegments | 5 |
| beamWidth | 0.5 |
| updateTime | 120 |
| skipPercent | 0.25 |
| displaceBias | 0.15 |
| lightRange | 3.0 |
| lightColor | { 0.85, 0.85, 0.15 } |
| soundId | 0 |