⌂Starsiege: Tribes Community Archive

LightningData GrapBeam community-made

Not part of the retail game. No Dynamix version of this name exists.

14mods
2variants
50%agreement
AB

2 variants across 14 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA7 modsB7 modsspread
soundId—01 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (14)

bitmapName "zap01.bmp", damageType $ElectricityDamageType, boltLength 35.0, coneAngle 35.0, damagePerSec 0.0, energyDrainPerSec 1000.0, segmentDivisions 1, numSegments 5, beamWidth 0.5, updateTime 120, skipPercent 0.25, displaceBias 0.15, lightRange 3.0, lightColor { 0.85, 0.85, 0.15 }

Neighbourhood

Used by

ItemImageData GrapplingImageprojectileType

All 2 variants

A 7 mods the most-shipped version
bitmapName"zap01.bmp"
damageType$ElectricityDamageType
boltLength35.0
coneAngle35.0
damagePerSec0.0
energyDrainPerSec1000.0
segmentDivisions1
numSegments5
beamWidth0.5
updateTime120
skipPercent0.25
displaceBias0.15
lightRange3.0
lightColor{ 0.85, 0.85, 0.15 }
B 7 mods soundId 0
bitmapName"zap01.bmp"
damageType$ElectricityDamageType
boltLength35.0
coneAngle35.0
damagePerSec0.0
energyDrainPerSec1000.0
segmentDivisions1
numSegments5
beamWidth0.5
updateTime120
skipPercent0.25
displaceBias0.15
lightRange3.0
lightColor{ 0.85, 0.85, 0.15 }
soundId0