⌂Starsiege: Tribes Community Archive

LightningData LockJaw community-made

Not part of the retail game. No Dynamix version of this name exists.

20mods
5variants
60%agreement
ABCDE

5 variants across 20 mods; the most-shipped one is in 60% of them — one version dominates.

What the variants disagree about

propertyA12 modsB4 modsC2 modsD1 modsE1 modsspread
damagePerSec0.0010.000010.0010.000010.000012 vals
updateTime1001501001501502 vals
boltLength350.0700.0350.01700.0900.04 vals
beamWidth0.0010.050.0010.090.053 vals
bitmapName—"paintPulse.bmp"—"paintPulse.bmp""paintPulse.bmp"1 vals
coneAngle5.010.010.010.010.02 vals
energyDrainPerSec0.00100.001002 vals
numSegments1—1——1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

2 more properties that differ

skipPercent, soundId

Same in all 5 variants (5)

damageType $GravDamageType, segmentDivisions 2, displaceBias 0.25, lightRange 3.0, lightColor { 0.15, 0.15, 0.95 }

Neighbourhood

Used by

ItemImageData LJImageprojectileType

All 5 variants

A 12 mods the most-shipped version
damageType$GravDamageType
coneAngle5.0
damagePerSec0.001
energyDrainPerSec0.001
boltLength350.0
segmentDivisions2
numSegments1
beamWidth0.001
updateTime100
skipPercent0.9
displaceBias0.25
lightRange3.0
lightColor{ 0.15, 0.15, 0.95 }
soundIdSoundELFFire
B 4 mods damagePerSec 0.00001 · updateTime 150 · beamWidth 0.05 · bitmapName "paintPulse.bmp"
bitmapName"paintPulse.bmp"
damageType$GravDamageType
boltLength700.0
coneAngle10.0
damagePerSec0.00001
energyDrainPerSec0
segmentDivisions2
beamWidth0.05
updateTime150
skipPercent1.0
displaceBias0.25
lightRange3.0
lightColor{ 0.15, 0.15, 0.95 }
soundIdSoundELFFire
C 2 mods coneAngle 10.0
damageType$GravDamageType
coneAngle10.0
damagePerSec0.001
energyDrainPerSec0.001
boltLength350.0
segmentDivisions2
numSegments1
beamWidth0.001
updateTime100
skipPercent0.9
displaceBias0.25
lightRange3.0
lightColor{ 0.15, 0.15, 0.95 }
soundIdSoundELFFire
D 1 mods damagePerSec 0.00001 · updateTime 150 · beamWidth 0.09 · bitmapName "paintPulse.bmp"
bitmapName"paintPulse.bmp"
damageType$GravDamageType
boltLength1700.0
coneAngle10.0
damagePerSec0.00001
energyDrainPerSec0
segmentDivisions2
beamWidth0.09
updateTime150
skipPercent1.0
displaceBias0.25
lightRange3.0
lightColor{ 0.15, 0.15, 0.95 }
soundIdSoundELFFire
Shipped by: Shifter_SG1
E 1 mods damagePerSec 0.00001 · updateTime 150 · beamWidth 0.05 · bitmapName "paintPulse.bmp"
bitmapName"paintPulse.bmp"
damageType$GravDamageType
boltLength900.0
coneAngle10.0
damagePerSec0.00001
energyDrainPerSec0
segmentDivisions2
beamWidth0.05
updateTime150
skipPercent1.0
displaceBias0.25
lightRange3.0
lightColor{ 0.15, 0.15, 0.95 }