MineData FlagMine community-made
Not part of the retail game. No Dynamix version of this name exists.
This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
| property | A4 mods | B1 mods | spread |
|---|---|---|---|
| damageValue | 0.65 | 0.8 | 2 vals |
| damageType | $MineDamageType | $FlagMineDamageType | 2 vals |
| explosionRadius | 10.0 | 12.0 | 2 vals |
| description | "Flag Mine" | "Decoy Flag" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (9)
className "Mine", shapeFile "flag", shadowDetailMask 0, explosionId mineExp, kickBackStrength 150, triggerRadius 2.5, maxDamage 0.5, destroyDamage 1.0, damageLevel {1.0, 1.0}
All 2 variants
A 4 mods the most-shipped version
| className | "Mine" |
|---|---|
| description | "Flag Mine" |
| shapeFile | "flag" |
| shadowDetailMask | 0 |
| explosionId | mineExp |
| explosionRadius | 10.0 |
| damageValue | 0.65 |
| damageType | $MineDamageType |
| kickBackStrength | 150 |
| triggerRadius | 2.5 |
| maxDamage | 0.5 |
| destroyDamage | 1.0 |
| damageLevel | {1.0, 1.0} |
B 1 mods damageValue 0.8 · damageType $FlagMineDamageType · explosionRadius 12.0 · description "Decoy Flag"
| className | "Mine" |
|---|---|
| description | "Decoy Flag" |
| shapeFile | "flag" |
| shadowDetailMask | 0 |
| explosionId | mineExp |
| explosionRadius | 12.0 |
| damageValue | 0.8 |
| damageType | $FlagMineDamageType |
| kickBackStrength | 150 |
| triggerRadius | 2.5 |
| maxDamage | 0.5 |
| destroyDamage | 1.0 |
| damageLevel | {1.0, 1.0} |