MineData Flashgrenade1 community-made
Not part of the retail game. No Dynamix version of this name exists.
This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 9 mods; the most-shipped one is in 89% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (14)
mass 0.3, drag 1.0, density 2.0, friction 1.0, className "grenade", description "Flash Grenade", shapeFile "grenade", shadowDetailMask 4, explosionId flashGrenExp1, explosionRadius 0.0, damageType $NoDamageType, kickBackStrength 0, triggerRadius 0.5, maxDamage 2
All 2 variants
A 8 mods the most-shipped version
| mass | 0.3 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.35 |
| friction | 1.0 |
| className | "grenade" |
| description | "Flash Grenade" |
| shapeFile | "grenade" |
| shadowDetailMask | 4 |
| explosionId | flashGrenExp1 |
| explosionRadius | 0.0 |
| damageValue | 0.5 |
| damageType | $NoDamageType |
| kickBackStrength | 0 |
| triggerRadius | 0.5 |
| maxDamage | 2 |
B 1 mods damageValue 0.0 · elasticity 0.15
| mass | 0.3 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 1.0 |
| className | "grenade" |
| description | "Flash Grenade" |
| shapeFile | "grenade" |
| shadowDetailMask | 4 |
| explosionId | flashGrenExp1 |
| explosionRadius | 0.0 |
| damageValue | 0.0 |
| damageType | $NoDamageType |
| kickBackStrength | 0 |
| triggerRadius | 0.5 |
| maxDamage | 2 |