⌂Starsiege: Tribes Community Archive

MineData NBase community-made

Not part of the retail game. No Dynamix version of this name exists.

29mods
3variants
55%agreement
◨ In-game configuration

This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Mine
ABC

3 variants across 29 mods; the most-shipped one is in 55% of them — one version dominates.

What the variants disagree about

propertyA16 modsB10 modsC3 modsspread
damageValue0.0222 vals
damageType$MineDamageType$NukeDamageType$MortarDamageType3 vals
explosionRadius0.025252 vals
kickBackStrength4501001002 vals
explosionIdflashExpLargegrenadeExpgrenadeExp2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (7)

className "Mine", shapeFile "force", shadowDetailMask 0, triggerRadius 2.5, maxDamage 0.5, destroyDamage 1.0, damageLevel {1.0, 1.0}

All 3 variants

A 16 mods the most-shipped version
className"Mine"
shapeFile"force"
shadowDetailMask0
explosionIdflashExpLarge
explosionRadius0.0
damageValue0.0
damageType$MineDamageType
kickBackStrength450
triggerRadius2.5
maxDamage0.5
destroyDamage1.0
damageLevel{1.0, 1.0}
B 10 mods damageValue 2 · damageType $NukeDamageType · explosionRadius 25 · kickBackStrength 100
className"Mine"
shapeFile"force"
shadowDetailMask0
explosionIdgrenadeExp
explosionRadius25
damageValue2
damageType$NukeDamageType
kickBackStrength100
triggerRadius2.5
maxDamage0.5
destroyDamage1.0
damageLevel{1.0, 1.0}
C 3 mods damageValue 2 · damageType $MortarDamageType · explosionRadius 25 · kickBackStrength 100
className"Mine"
shapeFile"force"
shadowDetailMask0
explosionIdgrenadeExp
explosionRadius25
damageValue2
damageType$MortarDamageType
kickBackStrength100
triggerRadius2.5
maxDamage0.5
destroyDamage1.0
damageLevel{1.0, 1.0}