⌂Starsiege: Tribes Community Archive

MineData ShockwaveMine community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
3variants
50%agreement
◨ In-game configuration

This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Mine
ABC

3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsC1 modsspread
damageValue0.450.150.13 vals
damageType$MineDamageType$MineDamageType$ElectricityDamageType2 vals
explosionRadius30.030.010.02 vals
kickBackStrength3503506002 vals
lightRadius11—1 vals
lightTime0.750.75—1 vals
lightType22—1 vals
triggerRadius5.05.03.02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

4 more properties that differ

explosionId, description, lightColor, maxDamage

Same in all 3 variants (5)

className "Mine", shapeFile "mine", shadowDetailMask 0, destroyDamage 1.0, damageLevel {1.0, 1.0}

All 3 variants

A 2 mods the most-shipped version
className"Mine"
description"Antipersonel Mine"
shapeFile"mine"
shadowDetailMask0
explosionIdDebrisExpLarge
explosionRadius30.0
damageValue0.45
damageType$MineDamageType
kickBackStrength350
triggerRadius5.0
maxDamage1.0
destroyDamage1.0
damageLevel{1.0, 1.0}
lightType2
lightRadius1
lightTime0.75
lightColor{ 0.05, 0.25, 0.45 }
B 1 mods damageValue 0.15 · explosionId LargeShockwave
className"Mine"
description"Antipersonel Mine"
shapeFile"mine"
shadowDetailMask0
explosionIdLargeShockwave
explosionRadius30.0
damageValue0.15
damageType$MineDamageType
kickBackStrength350
triggerRadius5.0
maxDamage1.0
destroyDamage1.0
damageLevel{1.0, 1.0}
lightType2
lightRadius1
lightTime0.75
lightColor{ 0.05, 0.25, 0.45 }
Shipped by: HvTactical
C 1 mods damageValue 0.1 · damageType $ElectricityDamageType · explosionRadius 10.0 · kickBackStrength 600
className"Mine"
description"Shockwave Mine"
shapeFile"mine"
shadowDetailMask0
explosionIdflashExpLarge
explosionRadius10.0
damageValue0.1
damageType$ElectricityDamageType
kickBackStrength600
triggerRadius3.0
maxDamage0.5
destroyDamage1.0
damageLevel{1.0, 1.0}
Shipped by: 5th_Element