HvTactical
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- Filename
HvTactical.zip- Size
- 362.4 KB (listed 362.4KB)
- Type
- ZIP
- Date
- 1999-07-29 (newest file inside)
- theexiled upload
- Jun 07, 2008 - 02:16
- Format
- Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — hvTactical-v1 Readme.txt (from the archive itself)
This file dated 7-25-99 ---------------------- DISCLAIMER ---------- -First and foremost, I would like to point out that the hvTactical-v1 mod started out as the PALrenegades mod; a heavily modified version of the Renegade v1.3 mod. It is now a mod that plays quite differently than the Renegades series and, thusly, I have changed the title to hvTactical. This is not to disavow any credit to the makers of Renegades, but to differentiate the philosophical ideals of the two mod series. I would like to acknowledge the skill of everyone involved with the Renegades, Insomniax, and Retro mods. My mod would not have been possible without their pioneering efforts in the field of scripting. -I have no qualms about using other peoples ideas or them using mine, but ONE SHOULD ALWAYS STATE THE SOURCE OF ANY CODE OR IDEA that is not one's own. There is a fine line between borrowing and stealing when it comes to scripting and that line is defined by DISCLOSURE OF SOURCES. -so what did I do on this mod? -I made MANY new deployables, weapons, and equipment -The full list of changes is below . . . -I changed a bunch of settings to make the mod more balanced and team oriented, rather than the killing field that Renegades has become -I imported some ideas and weapons from Insomiax and Retro mods -Also, I incorporated Labrat's Pskin mod game.cs file into the package. -This allows you to show custom skins in all game types. Link to Mephisto, Labrat, and Insomniax from my site, "House Vagoroth" at . . . www.geocities.com/TimesSquare/Fortress/5514 ---------------------------------------------------------------------- To host with hvTactical-v1 -------------------------- 1)create a new directory in Tribes/ called /hvTactical-v1 a)should read "Tribes/hvTactical-v1" in explorer 2)unzip the scripts.vol file in this directory 3)go to your Tribes shortcut a)select properties b)on the line "target" add " -mod hvTactical-v1" c)should read "Tribes.exe -mod hvTactical-v1" 4)to run a dedicated server a)add " -dedicated" after the mod b)should read "Tribes.exe -mod hvTactical-v1 -dedicated" 5)run the game from this shortcut 6)to switch back to normal Tribes, remove the -mod line from the shortcut (step 3) ---------------------------------------------------------------------- Scripter's Note: - if you look at the code in hvTactical-v1 mod, you will notice that I have remarked in many of the .cs files as to the functions of lines, etc. My new lines and sections can be seen easily by the string of +++++++ next to them. ----------------------------------------------------------------------- -below is the list of added and modified equipment for hvTactical-v1 ----------------------------------------------------------------------- -please note: This list presumes that you are already familiar with the Renegades mod series, for more details, consult the hvTactical field manual ---------------- Weapons and Ammo ---------------- -all armor types can carry all ammo types to reload others in the field -idea courtesy of "hvHelplessTarget" -no longer need the energy pack for the Shockwave Cannon -Shockwave energy consumption increased to compensate -remade the Railgun into the "Light railgun", new performance, sounds, etc. -detuned the Sniper Rifle a little, was too powerful, made the laser rifle irrelevant -added fire sound to the Sniper Rifle -upped the power a little on the Laser Rifle, a CLEAN head shot will kill a light armor now -no longer need the Energy Pack to use the Laser Rifle -slightly increased the rate of fire of the Chaingun -added the "Mine Launcher", beware, these mines are not team-friendly -idea courtesy of "hvHelplessTarget" -made the Assault Rifle -code modified from the Retro mod -imported and modified the MAG gun and EMP launcher from the Insomiax mod -reduced the MAG gun's range to 18 meters, and reduced the cone angle -modified EMP effect to include blinding and incremental damage -ideas courtesy of "HelplessTarget" and myself -fixed Assault Rifle ammo station resupply bug -idea courtesy of "hvRainman" and "hvLobo" -sped up the fire rate of the Vulcan (but not the damage per bullet) -made the "Particle Accelerator", high rate of fire, cluster bomb effect, that uses up energy VERY quickly -idea courtesy of "hvHelplessTarget" and myself -code help from "Emp" and "IX_Savage1", thanks a lot guys :) -added and modified the "Shotgun" from Insomniax -reduced the blast radius of the Stinger to 20.0 meters ------------------------------------------------------------------------ Deployables and Packs --------------------- -increased targeting range on "Plasma Turrets" to 200 meters -fixed "ELF Turret" respawn problem -deployable Cameras now have shields -idea courtesy of "hvHelplessTarget" -changed deploy limits on some of the deployables -made the "Demolition Pack" -code modified from the Retro mod -made the "Vulcan Turret", shreds armor but quickly overheats -renamed "Deployable Turret" to "Sentry" and added shields -reduced deployable "ELF" and "MAG" Turret ranges to 30 meters -made the "Watchdog" deployable spotter turret -idea courtesy of "hvHelplessTarget" -made the "Flak Gun" deployable anti-aircraft turret -made Rocket Turrets fire faster, with slightly less damage -made the "Guard Dog" deployable shockwave turret -made the "Breath of RA" flamethower turret -made the "Claymore" high-explosive mine -idea courtesy of "M O S E" -increased repair pack range to 10 meters -increased both the rate of repair and rate of energy consumption or the Repair Pack -idea courtesy of "hvHelplessTarget" -ammo packs now supply an additional two repair kits ------------------------------------------------------------------------ Misc. stuff ----------- -all armors can now ca
Readme — hvTactical Field Guide.txt (from the archive itself)
Note: this readme file assumes that you are already familiar with the Renegades v1.3 and Insomniax mods. If you are not, find links to them at my site, "House Vagoroth," at . . . www.geocities.com/TimesSquare/Fortress/5514 -------------------------------------------------------------------------------------------- Philosophy ---------- The vhTactical mod is an outgrowth of my PALrenegades mod series. PALrenegades was my earlier attempt to transform Renegadesv1.3 into a more balanced, but also more dynamic mod. Since PALrenegades, the Renegades mod series has turned into a nightmare of overly exotic and stupidly powerful weapons. There are some good, new, ideas in Renegades but the mod series from v1.4 on is hopelessly unbalanced. Because of this difference of directions, I have renamed the PALrenegades mod . . . "hvTactical". The "hv" is a reference to House Vagoroth, my Tribe of loyal friends and beta testers. "Tactical" was suggested to me by House member "hvHelpless Target" as he felt my mod could best be described as one that forces you to think, learn, and adapt to changing situations. "Tactical" sums up the whole spirit of this mod. This is a mod based on strategy over firepower, skill over cheesiness. For those new to this mod . . . a few tips: 1)READ THE README FILES!!! Knowledge is the key to success. 2)Don't stand still outdoors. If you loiter in a high threat environment, you deserve to get shot. 3)TEAMS win battles, not individuals. 4)THINK, THINK, THINK, don't run in straight lines. If you get killed by turrets in the one spot, try attacking from another direction, or use a different armor/pack configuration. 5)It is a lot easier to die quickly in this mod than in Base. Be careful not to overextend your energy, and remember that one accurate shot is a hundred times better than a hundred inaccurate shots. -------------------------------------------------------------------------------------------- Armor Types ----------- Kestrel- Based on the Scout, he is the fastest of all armor types, use him to survey the battlefield, snipe, or hit and run tactics. Using the same alloy/rubber armor technology as the heavier Badger, he is very resistant to impact and landing damage, but as this armor is designed to be light weight and mobile, it is quite vulnerable to everything else. On the plus side, if attacked, he can just toss an EMP grenade and outrun his opponent on foot. Peregrine- Dedicated to the role of sniping. His light composite armor is frail, but fairly quick, allowing usage of a wide variety of long range weapons. Based on the Sniper armor from Renegades, he can now confuse enemies with Clone grenades or hide behind Tree mines. Nighthawk- Designed specifically for the role of infiltration, he is the only armor that can wear the Cloak Pack. He also has a good variety of shorter range weapons ideal for indoor use. His Demolition grenades can make short work of enemy defenses. Based on the Spy armor from Renegades, his magnetically shielded allow armor provides some protection from electrical attacks. Mongoose- Jack-of-All-Trades, based on the Mercenary. He can use nearly any weapon in the mod, and most of the packs. While he has no specialties, he is never at a specific disadvantage. He is the default armor type in hvTactical. His EMP mines are good for base defense or enemy turret busting (if you can get close enough). He can also carry five weapons, more than any other medium armor. His ceramic/composite armor makes him most resistant to plasma and bullet damage types. Badger- A medium sized armor based on the Burster and designed for offensive use. He is the lightest armor to have access to the Mortar, and can also carry the Stinger for fire suppression. Great for flag capping. Use his Stinger grenades to cover your retreat. This armor is constructed out of an layered metal alloy which is then backed by a specially molded padded rubber, making the Badger most resistant to concussion and impact damage. Wolverine- A new Armor type. Tough and fast with great endurance. He doesn't get mines normally, but can get standard mines with an ammo pack. He is limited to short range weapons only, and can't use booster packs, but beware, if you meet him in close quarters, you won't last long. This special armor is a mesh of ceramic, composite, and alloy materials. While it is very resistant to all damage types, it is best at fending off bullet and energy weapons. Owl- The last of the medium armors, he specializes in defense. Primarily setting up turrets and forward bases. Access to the Stinger and Railgun allow him to hold his own with Badgers and Peregrines, but with limited endurance. He is based on the Engineer armor from Renegades and his light alloy armor offers only minimal protection against attacks, except for EMP damage which it's magnetic shielding defeats rather well. Kodiak- This heavy armor is ideal for base storming. He is the only armor who can carry the Stealthshield Pack which jams all sensors but motion-sensitive and Cameras. Tough and deadly at any range, he is based loosely on the Dragoon from Renegades. The Kodiak uses a sandwiched armor system composed of layered composite and ceramic folds underneath an alloy exoskeleton. This makes him resistant to most weapon types, but he is still fairly vulnerable to energy and magnetic attacks. Grizzly- Dedicated to defense, this heavy armor can carry a wide assortment of weapons including the Shockwave Cannon and Particle Accelerator. With Shockwave grenades and mines, he is ideal for defending objectives, or open field skirmishes. Using a heavier version of the Badger's padded alloy armor, the Grizzly's additional composite backing is quite resistant to impact trauma and exceptional in preventing damage from bullet and energy weapons. -------------------------------------
Inventory-station loadout (93 items)
What a player could pull from this mod's inventory station — each item by the name it shipped under (not the CamelCase slot), grouped by the buy-menu tab (its heading); items with no heading aren't in the buy menu. Each row links to that piece's 3D model + fork history.
Armor9
BadgerItemData BursterArmor73GrizzlyItemData HeavyArmor187KestrelItemData ScoutArmor74KodiakItemData DragArmor72MongooseItemData MediumArmor249NighthawkItemData SpArmor64OwlItemData EngArmor78PeregrineItemData LightArmor265WolverineItemData WolverineArmorVehicle5
EagleItemData ScoutVehicle288HornetItemData JetVehicle81MastadonItemData HAPCVehicle289PercheronItemData LAPCVehicle292RavenItemData WraithVehicle85Weapons21
Assault RifleItemData AssaultRifle11BlasterItemData Blaster283ChaingunItemData Chaingun275Disc LauncherItemData DiscLauncher298ELF GunItemData EnergyRifle269EMP CannonItemData EMPLauncherGrenade LauncherItemData GrenadeLauncher292Laser RifleItemData LaserRifle278Light RailgunItemData Railgun144MAG GunItemData MagGun3MagnumItemData Silencer74Mine LauncherItemData MineLauncher34MortarItemData Mortar295Particle AcceleratorItemData ClusterBomb10Plasma GunItemData PlasmaGun296Shockwave CannonItemData ConCun49ShotgunItemData Shotgun81Sniper RifleItemData SniperRifle133StingerItemData RocketLauncher131Targeting LaserItemData TargetingLaser299VulcanItemData Vulcan101Backpacks8
Ammo PackItemData AmmoPack289Cloaking DeviceItemData CloakingDevice162Command LaptopItemData Laptop101Energy PackItemData EnergyPack293Repair PackItemData RepairPack306Sensor Jammer PackItemData SensorJammerPack285Shield PackItemData ShieldPack299StealthShield PackItemData StealthShieldPack117Deployables24
Ammo StationItemData DeployableAmmoPack290Breath Of RaItemData BreathOfRaPackCameraItemData CameraPack291Command StationItemData DeployableComPack100Demolition PackItemData C4Pack13ELF TurretItemData ShockPack77Flak TurretItemData FlakPack18Guard DogItemData ConPack16Hornet PackItemData MechPack68Inventory StationItemData DeployableInvPack301Large Force FieldItemData LargeForceFieldPack104Laser TurretItemData LaserPack88MAG TurretItemData MAGPackMechanical TreeItemData TreePack92Motion SensorItemData MotionSensorPack292Plasma TurretItemData LaserTurret37Pulse SensorItemData PulseSensorPack294Rocket TurretItemData RocketPack130Sensor JammerItemData DeployableSensorJammerPack294Sentry TurretItemData TurretPack274Small Force FieldItemData ForceFieldPack128Teleport PadItemData TeleportPack163Vulcan TurretItemData VulcanPack3WatchdogItemData WatchdogPack17Miscellany5
BeaconItemData Beacon314GrenadeItemData Grenade314MineItemData MineAmmo314Repair KitItemData RepairKit314Repair PatchItemData RepairPatch307Ammunition14
Assault Rifle ClipItemData AssaultRifleAmmo3BulletItemData BulletAmmo263DiscItemData DiscAmmo270EMPAmmoItemData EMPAmmo14Grenade AmmoItemData GrenadeAmmo278Magnum BulletsItemData SilencerAmmo73Mine Launcher AmmoItemData MinelAmmo14Mortar AmmoItemData MortarAmmo281Plasma BoltItemData PlasmaAmmo281Railgun BoltItemData RailAmmo133RocketsItemData RocketAmmo132Shotgun ShellItemData ShotgunShell2Sniper BulletItemData SniperAmmo126Vulcan BulletItemData VulcanAmmo99All game entities this mod declares (556) — lineage
Every named datablock parsed from the scripts inside this archive (the loadout above is just the buy-menu ItemData). 541 are also shipped by other mods — the number on each chip is how many carry that name; click to see who forked it.
SoundData153bigExplosion1309bigExplosion2309bigExplosion3309bigExplosion4309debrisLargeExplosion310debrisMediumExplosion310debrisSmallExplosion310energyExplosion309explosion3309explosion4309floatMineExplosion309ForceFieldClose310ForceFieldOpen310mineExplosion310ricochet1309ricochet2309ricochet3309rocketExplosion308shockExplosion310SoundActivateAmmoStation304SoundActivateCommandStation304SoundActivateInventoryStation304SoundActivateMotionSensor303SoundActivatePDA310SoundActiveSensor303SoundAmmoStationPower304SoundBeaconActive303SoundBeaconUse304SoundCameraDeploy303SoundChainTurretFire304SoundChainTurretOff304SoundChainTurretOn304SoundChainTurretTurn304SoundCommandStationPower304SoundDeploySensor303SoundDiscReload309SoundDiscSpin309SoundDoorClose310SoundDoorOpen310SoundDryFire309SoundElevatorBlocked310SoundElevatorRun310SoundElevatorStart310SoundElevatorStop310SoundELFFire310SoundELFIdle309SoundEnergyPackOn302SoundEnergyTurretFire304SoundEnergyTurretOff304SoundEnergyTurretOn304SoundEnergyTurretTurn304SoundFireBlaster308SoundFireChaingun306SoundFireDisc309SoundFireFlierRocket309SoundFireGrenade308SoundFireLaser308SoundFireMortar308SoundFirePlasma308SoundFireSeeking308SoundFireTargetingLaser308SoundFlagCaptured304SoundFlagFlap304SoundFlagPickup304SoundFlagReturned304SoundFlierCrash305SoundFloatMineTarget310SoundFlyerActive305SoundFlyerDismount305SoundFlyerIdle305SoundFlyerMount305SoundGeneratorPower304SoundHFootLHard310SoundHFootLSnow310SoundHFootLSoft310SoundHFootRHard310SoundHFootRSnow310SoundHFootRSoft310SoundInventoryStationPower304SoundJammerOn302SoundJetHeavy310SoundJetLight310SoundLandOnGround310SoundLaserHit308SoundLaserIdle308SoundLFootLHard310SoundLFootLSnow309SoundLFootLSoft310SoundLFootRHard310SoundLFootRSnow310SoundLFootRSoft310SoundMFootLHard310SoundMFootLSnow310SoundMFootLSoft310SoundMFootRHard310SoundMFootRSnow310SoundMFootRSoft310SoundMineActivate310SoundMissileTurretFire304SoundMissileTurretOff304SoundMissileTurretOn304SoundMissileTurretTurn304SoundMortarIdle308SoundMortarReload308SoundMortarTurretFire304SoundMortarTurretOff304SoundMortarTurretOn304SoundMortarTurretTurn304SoundPackFail304SoundPackUse304SoundPDAButtonHard310SoundPDAButtonSoft310SoundPickupAmmo310SoundPickupBackpack310SoundPickupHealth310SoundPickupItem310SoundPickupWeapon310SoundPlasmaTurretFire304SoundPlasmaTurretOff304SoundPlasmaTurretOn304SoundPlasmaTurretTurn304SoundPlayerDeath309SoundRadarDeploy303SoundRain310SoundRemoteTurretFire299SoundRemoteTurretOff304SoundRemoteTurretOn304SoundRemoteTurretTurn304SoundRepairItem303SoundSensorPower304SoundShellClick308SoundShellHilight309SoundShieldOn302SoundSnow310SoundSpinDown308SoundSpinUp308SoundSpinUpDisc309SoundTankActive304SoundTankCrash304SoundTankDismount304SoundTankIdle304SoundTankMount304SoundTargetLaser308SoundTeleportPower303SoundThrowItem304SoundTurretDeploy303SoundUseAmmoStation304SoundUseCommandStation304SoundUseInventoryStation304SoundWeaponSelect309SoundWindAmbient292SoundWindGust292turretExplosion310
ItemData93Ammo314AmmoPack289AssaultRifle11AssaultRifleAmmo3Backpack317Beacon314Blaster283BreathOfRaPackBulletAmmo263BursterArmor73C4Pack13CameraPack291Chaingun275CloakingDevice162ClusterBomb10ConCun49ConPack16DeployableAmmoPack290DeployableComPack100DeployableInvPack301DeployableSensorJammerPack294DiscAmmo270DiscLauncher298DragArmor72EMPAmmo14EMPLauncherEnergyPack293EnergyRifle269EngArmor78Flag320FlakPack18ForceFieldPack128Grenade314GrenadeAmmo278GrenadeLauncher292HAPCVehicle289HeavyArmor187JetVehicle81LAPCVehicle292Laptop101LargeForceFieldPack104LaserPack88LaserRifle278LaserTurret37LightArmor265MagGun3MAGPackMechPack68MediumArmor249MineAmmo314MinelAmmo14MineLauncher34Mortar295MortarAmmo281MotionSensorPack292PlasmaAmmo281PlasmaGun296PulseSensorPack294RaceFlag312RailAmmo133Railgun144RepairGun305RepairKit314RepairPack306RepairPatch307RocketAmmo132RocketLauncher131RocketPack130ScoutArmor74ScoutVehicle288SensorJammerPack285ShieldPack299ShockPack77Shotgun81ShotgunShell2Silencer74SilencerAmmo73SniperAmmo126SniperRifle133SpArmor64StealthShieldPack117TargetingLaser299TeleportPack163Tool314TreePack92TurretPack274Vulcan101VulcanAmmo99VulcanPack3WatchdogPack17Weapon319WolverineArmorWraithVehicle85
StaticShapeData60AmmoStation320ArrayAntenna303BluePanel303Cactus1309Cactus2304Cactus3304CargoBarrel303CargoCrate304CommandStation313DefaultBeacon315DeployableAmmoStation303DeployableComStation96DeployableForceField116DeployableInvStation303DeployablePlatform91DeployableTeleport164DeployableTree72DeployableTree273DeployableTripwire5DisplayPanelOne303DisplayPanelThree303DisplayPanelTwo303ElectricalBeam308ElectricalBeamBig308Example313FlagStand305ForceBeacon298ForceField303Generator317HOnePanel303HTwoPanel303InventoryStation324LargeAntenna303LargeForceField118MediumAntenna303PlantOne304PlantTwo304PortGenerator313PoweredElectricalBeam307RodAntenna303SetPanel303SmallAntenna303SolarPanel313SOnePanel303SquarePanel303SteamOnGrass304SteamOnGrass2304SteamOnMud304SteamOnMud2304STwoPanel303TowerSwitch310TreeShape304TreeShapeTwo304VehiclePad312VehicleStation312VerticalPanel303VerticalPanelB303VOnePanel303VTwoPanel303YellowPanel303
ItemImageData55AmmoPackImage290AssaultRifleImage11BlasterImage287C4Image11CameraPackImage291ChaingunImage272CloakingDeviceImage162ClusterBombImage10ConCunImage49DeployableAmmoPackImage290DeployableComPackImage100DeployableInvPackImage302DeployableSensorJamPackImage296DiscLauncherImage299EMPLauncherImageEnergyPackImage293EnergyRifleImage268FlagImage320FlakPackImage18ForceFieldPackImage128GrenadeLauncherImage294GuardDogImage16LaptopImage102LargeForceFieldPackImage104LaserPackImage82LaserRifleImage277LaserTurretImage38MagGunImage3MAGPackImageMechPackImage68MineLauncherImage34MortarImage294MotionSensorPackImage293PlasmaGunImage294PulseSensorPackImage294RailgunImage144RaImageRepairGunImage306RepairPackImage307RocketImage113RocketPackImage130SensorJammerPackImage285ShieldPackImage300ShockPackImage77ShotgunImage81SilencerImage74SniperRifleImage132StealthShieldPackImage117TargetingLaserImage306TeleportPackImage169TreePackImage92TurretPackImage275VulcanImage101VulcanPackImage3WatchdogImage17
MoveableData37DoorDiagonal308DoorFive308DoorForceField308DoorForceField3x4308DoorForceField4x14308DoorForceField4x17308DoorForceField4x8308DoorForceField5x5308DoorFourLeft308DoorFourRight308DoorOneBottom308DoorOneLeft308DoorOneRight308DoorOneTop308DoorSevenLeft308DoorSevenRight308DoorSixLeft308DoorSixRight308DoorThreeLeft308DoorThreeRight308DoorTwoLeft308DoorTwoRight308elevator16x16Octa308elevator4x4319elevator4x5308elevator5x5308elevator6x4308elevator6x4thin308elevator6x5308elevator6x6308elevator6x6Octa308elevator6x6thin308elevator8x4308elevator8x6308elevator8x8308elevator9x9308LargeDoorField5
MineData28AntipersonelMine325BlastMine3Boost72C4eClaymore3Concussion92EMPbomb7EMPMine8Firebomb95Frag163Frag263Frag363Handgrenade306Hologram95HologramMine4Mortarbomb90mortarMine11MotionMine3Nuke124Nuke223Nuke323Nukebomb99ShockwaveMine4Smoke13Smoke23Smoke3StingerMine3TreeMine3
ExplosionData24blasterExp312bulletExp0313bulletExp1314bulletExp2314debrisExpLarge316debrisExpMedium316debrisExpSmall316EMPPulseExp66energyExp315FlameBurstExp5flashExpLarge316flashExpMedium316flashExpSmall316grenadeExp315LargeShockwave316mineExp316mortarExp315plasmaExp314rocketExp323Shockwave316ShotgunExp1smokeExp16sniperbulletExp47turretExp315
TurretData17CameraTurret305DeployableBreathOfRaDeployableConTurret16DeployableFlak19DeployableLaser86DeployableMAGDeployablePlasma79DeployableRocket130DeployableSentry3DeployableShock78DeployableVulcanTurretDeployableWatchdog16ELFTurret305IndoorTurret308MortarTurret307PlasmaTurret320RocketTurret307
PlayerData16barmor92bfemale69darmor83earmor81efemale78harmor250larmor273lfemale266marmor259mfemale255sarmor91sfemale79spyarmor63spyfemale64warmor5wfemale2
BulletData14AssaultRifleBullet3BlasterBolt270ChaingunBullet279ClusterBombShell12FusionBolt310JetBolt69JetBullet70MiniFusionBolt311PlasmaBolt273RABulletShotgunBullet69SilencerBullet77SniperBullet74VulcanBullet108
RocketData10DiscShell285FlakShell20FlierRocket308Gauss6Nuke46RailRound126RAShellShock106Stinger2Watch19
SoundProfileData10Profile2d310Profile2dLoop310Profile3dFar310Profile3dFoot310Profile3dLudicrouslyFar310Profile3dMedium310Profile3dMediumLoop310Profile3dNear317Profile3dNearLoop310Profile3dVoice320
GrenadeData8BomberShell60BombShell22EMPShell56FlameBurst47GrenadeShell293MineShell39MortarShell283MortarTurretShell297
DebrisData7defaultDebrisLarge305defaultDebrisMedium305defaultDebrisSmall319flashDebrisLarge305flashDebrisMedium305flashDebrisSmall305playerDebris305
Contents — 79 files (inside the archive)
- hvTactical Field Guide.txt 14.5 KB
- hvTactical-v1 Readme.txt 9.6 KB
- scripts.vol 2.2 MB
- scripts.vol/baseDebrisData.cs 4.5 KB
- scripts.vol/changeMission.cs 82 B
- scripts.vol/chatmenu.cs 9.8 KB
- scripts.vol/comchat.cs 4.5 KB
- scripts.vol/commander.cs 974 B
- scripts.vol/commonEditor.strings.cs 7.2 KB
- scripts.vol/darkstar.strings.cs 6.3 KB
- scripts.vol/EditMission.cs 2.1 KB
- scripts.vol/editor.cs 14.7 KB
- scripts.vol/editor.strings.cs 10.1 KB
- scripts.vol/esf.strings.cs 6.1 KB
- scripts.vol/fear.strings.cs 72.6 KB
- scripts.vol/help.strings.cs 22.8 KB
- scripts.vol/interiorLight.cs 361 B
- scripts.vol/IRCClient.cs 10.8 KB
- scripts.vol/keys.cs 1.1 KB
- scripts.vol/loadShow.cs 1.3 KB
- scripts.vol/makefile.mak 1.0 KB
- scripts.vol/marker.cs 436 B
- scripts.vol/med.cs 2.2 KB
- scripts.vol/menu.cs 1.9 KB
- scripts.vol/mission.cs 1.1 KB
- scripts.vol/missionList.cs 3.1 KB
- scripts.vol/move.cs 5.6 KB
- scripts.vol/mssccprj.scc 119 B
- scripts.vol/newMission.cs 4.3 KB
- scripts.vol/nsound.cs 18.1 KB
- scripts.vol/PlayerSetup.cs 14.6 KB
- scripts.vol/RegisterObjects.cs 12.0 KB
- scripts.vol/registervolume.cs 467 B
- scripts.vol/sae.cs 5.3 KB
- scripts.vol/server.cs 10.0 KB
- scripts.vol/sfx.strings.cs 6.6 KB
- scripts.vol/sound.cs 6.1 KB
- scripts.vol/tag.cs 1.7 KB
- scripts.vol/ted.cs 3.7 KB
- scripts.vol/Training_AI.cs 6.5 KB
- scripts.vol/Training_Commander.cs 15.7 KB
- scripts.vol/Training_CTF.cs 13.5 KB
- scripts.vol/Training_Defend_Destroy.cs 6.9 KB
- scripts.vol/Training_Retrieval.cs 11.2 KB
- scripts.vol/Training_Towers.cs 11.9 KB
- scripts.vol/Training_Vehicles.cs 12.8 KB
- scripts.vol/Training_Weapons.cs 24.2 KB
- scripts.vol/Training_Welcome.cs 11.4 KB
- scripts.vol/trees.cs 278 B
- scripts.vol/trigger.cs 1.2 KB
- scripts.vol/tsDefaultMatProps.cs 981 B
- scripts.vol/admin.cs 40.6 KB
- scripts.vol/ai.cs 12.4 KB
- scripts.vol/beacon.cs 1.7 KB
- scripts.vol/client.cs 14.1 KB
- scripts.vol/clientDefaults.cs 926 B
- scripts.vol/commonEditor.strings
- scripts.vol/dm.cs 12.6 KB
- scripts.vol/GUI.CS 17.8 KB
- scripts.vol/objectives.cs 45.8 KB
- scripts.vol/observer.cs 5.9 KB
- scripts.vol/Options.cs 20.1 KB
- scripts.vol/staticshape.cs 25.0 KB
- scripts.vol/Training_Commander.c
- scripts.vol/Training_Defend_Dest
- scripts.vol/Training_Retrieval.c
- scripts.vol/armordata.cs 166.9 KB
- scripts.vol/baseexpdata.cs 10.9 KB
- scripts.vol/baseprojdata.cs 32.7 KB
- scripts.vol/player.cs 19.0 KB
- scripts.vol/game.cs 30.8 KB
- scripts.vol/mine.cs 39.6 KB
- scripts.vol/moveable.cs 23.5 KB
- scripts.vol/turret.cs 30.2 KB
- scripts.vol/sensor.cs 5.3 KB
- scripts.vol/item.cs 167.1 KB
- scripts.vol/station.cs 35.4 KB
- scripts.vol/vehicle.cs 16.8 KB
- scripts.vol/serverdefaults.cs 2.3 KB
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=231
Archived source HTML: theexiled/mirror-html/file/231.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=231
Archived source HTML: theexiled/mirror-html/file/231.html