MineData StingerMine community-made
Not part of the retail game. No Dynamix version of this name exists.
This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| damageValue | 0.55 | 0.5 | 2 vals |
| explosionId | debrisExpLarge | LargeShockwave | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (15)
className "Mine", description "Antipersonel Mine", shapeFile "mine", shadowDetailMask 0, explosionRadius 20.0, damageType $MineDamageType, kickBackStrength 250, triggerRadius 5.0, maxDamage 1.0, destroyDamage 1.0, damageLevel {1.0, 1.0}, lightType 2, lightRadius 1, lightTime 0.75, lightColor { 0.75, 0.75, 0.35 }
All 2 variants
A 2 mods the most-shipped version
| className | "Mine" |
|---|---|
| description | "Antipersonel Mine" |
| shapeFile | "mine" |
| shadowDetailMask | 0 |
| explosionId | debrisExpLarge |
| explosionRadius | 20.0 |
| damageValue | 0.55 |
| damageType | $MineDamageType |
| kickBackStrength | 250 |
| triggerRadius | 5.0 |
| maxDamage | 1.0 |
| destroyDamage | 1.0 |
| damageLevel | {1.0, 1.0} |
| lightType | 2 |
| lightRadius | 1 |
| lightTime | 0.75 |
| lightColor | { 0.75, 0.75, 0.35 } |
B 1 mods damageValue 0.5 · explosionId LargeShockwave
| className | "Mine" |
|---|---|
| description | "Antipersonel Mine" |
| shapeFile | "mine" |
| shadowDetailMask | 0 |
| explosionId | LargeShockwave |
| explosionRadius | 20.0 |
| damageValue | 0.5 |
| damageType | $MineDamageType |
| kickBackStrength | 250 |
| triggerRadius | 5.0 |
| maxDamage | 1.0 |
| destroyDamage | 1.0 |
| damageLevel | {1.0, 1.0} |
| lightType | 2 |
| lightRadius | 1 |
| lightTime | 0.75 |
| lightColor | { 0.75, 0.75, 0.35 } |