⌂Starsiege: Tribes Community Archive

MineData Telebeacon community-made

Not part of the retail game. No Dynamix version of this name exists.

29mods
3variants
52%agreement
◨ In-game configuration

This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Mine
ABC

3 variants across 29 mods; the most-shipped one is in 52% of them — one version dominates.

What the variants disagree about

propertyA15 modsB12 modsC2 modsspread
destroyDamage1.02.02.02 vals
shapeFile"sensor_small""sensor_small""discb"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (11)

className "Mine", description "Telebeacon", shadowDetailMask 0, explosionId ShockwaveFour, explosionRadius 5.0, damageValue 0.15, damageType $MineDamageType, kickBackStrength 450, triggerRadius 2.5, maxDamage 0.5, damageLevel {1.0, 1.0}

All 3 variants

A 15 mods the most-shipped version
className"Mine"
description"Telebeacon"
shapeFile"sensor_small"
shadowDetailMask0
explosionIdShockwaveFour
explosionRadius5.0
damageValue0.15
damageType$MineDamageType
kickBackStrength450
triggerRadius2.5
maxDamage0.5
destroyDamage1.0
damageLevel{1.0, 1.0}
B 12 mods destroyDamage 2.0
className"Mine"
description"Telebeacon"
shapeFile"sensor_small"
shadowDetailMask0
explosionIdShockwaveFour
explosionRadius5.0
damageValue0.15
damageType$MineDamageType
kickBackStrength450
triggerRadius2.5
maxDamage0.5
destroyDamage2.0
damageLevel{1.0, 1.0}
C 2 mods destroyDamage 2.0 · shapeFile "discb"
className"Mine"
description"Telebeacon"
shapeFile"discb"
shadowDetailMask0
explosionIdShockwaveFour
explosionRadius5.0
damageValue0.15
damageType$MineDamageType
kickBackStrength450
triggerRadius2.5
maxDamage0.5
destroyDamage2.0
damageLevel{1.0, 1.0}