MineData VortexHandGrenade community-made
Not part of the retail game. No Dynamix version of this name exists.
This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| className | "Handgrenade" | "grenade" | 2 vals |
| lightRadius | — | 10 | 1 vals |
| lightTime | — | 1.5 | 1 vals |
| lightType | — | 2 | 1 vals |
| explosionId | grenadeExp | LargeShockwave | 2 vals |
| lightColor | — | {0, 0, 50 } | 1 vals |
| shapeFile | "grenade" | "discb" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
mass 0.3, drag 1.0, density 2.0, elasticity 0.15, friction 1.0, description "Vortex Grenade", shadowDetailMask 4, explosionRadius 10.0, damageValue 0.5, damageType $ShrapnelDamageType, kickBackStrength 100, triggerRadius 0.5, maxDamage 2
All 2 variants
A 2 mods the most-shipped version
| mass | 0.3 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 1.0 |
| className | "Handgrenade" |
| description | "Vortex Grenade" |
| shapeFile | "grenade" |
| shadowDetailMask | 4 |
| explosionId | grenadeExp |
| explosionRadius | 10.0 |
| damageValue | 0.5 |
| damageType | $ShrapnelDamageType |
| kickBackStrength | 100 |
| triggerRadius | 0.5 |
| maxDamage | 2 |
B 1 mods className "grenade" · lightRadius 10 · lightTime 1.5 · lightType 2
| mass | 0.3 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 1.0 |
| className | "grenade" |
| description | "Vortex Grenade" |
| shapeFile | "discb" |
| shadowDetailMask | 4 |
| explosionId | LargeShockwave |
| explosionRadius | 10.0 |
| damageValue | 0.5 |
| damageType | $ShrapnelDamageType |
| kickBackStrength | 100 |
| triggerRadius | 0.5 |
| maxDamage | 2 |
| lightType | 2 |
| lightRadius | 10 |
| lightTime | 1.5 |
| lightColor | {0, 0, 50 } |