⌂Starsiege: Tribes Community Archive

PlayerData karmor community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
3variants
33%agreement
◨ In-game configuration

This community PlayerData ships no new art — it reuses 0 existing Dynamix models, shown in the configuration the mod's script uses (player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Player
ABC

3 variants across 3 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA1 modsB1 modsC1 modsspread
mass15.018.012.03 vals
maxEnergy100608003 vals
jetForce3852363863 vals
groundForce35 * 18.0100 * 9.040 * 9.03 vals
maxBackwardSpeed4.440803 vals
maxForwardSpeed5.650813 vals
maxJetForwardVelocity12221023 vals
maxSideSpeed4.440803 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

31 more properties that differ

damageScale, minDamageSpeed, boxNormalHeight, density, flameShapeName, groundTraction, jetEnergyDrain, jumpImpulse, maxDamage, shapeFile, animData[43], boxCrouchHeadPercentage, boxCrouchHeight, boxCrouchTorsoPercentage, boxDepth, boxHeadBackPercentage, boxHeadFrontPercentage, boxHeadLeftPercentage, boxHeadRightPercentage, boxNormalHeadPercentage, boxNormalTorsoPercentage, boxWidth, canCrouch, drag, footPrints, jetSound, lFootSounds, maxJetSideForceFactor, rFootSounds, shieldShapeName, validateShape

Same in all 3 variants (59)

className "Armor", damageSkinData "armorDamageSkins", debrisId playerDebris, shadowDetailMask 1, visibleToSensor True, mapFilter 1, mapIcon "M_player", minJetEnergy 1, jumpSurfaceMinDot 0.2, animData[0] { "root", none, 1, true, true, true, false, 0 }, animData[1] { "run", none, 1, true, false, true, false, 3 }, animData[2] { "runback", none, 1, true, false, true, false, 3 }, animData[3] { "side left", none, 1, true, false, true, false, 3 }, animData[4] { "side left", none, -1, true, false, true, false, 3 }, animData[5] { "jump stand", none, 1, true, false, true, false, 3 }, animData[6] { "jump run", none, 1, true, false, true, false, 3 }, animData[7] { "crouch root", none, 1, true, true, true, false, 3 }, animData[8] { "crouch root", none, 1, true, true, true, false, 3 }, animData[9] { "crouch root", none, -1, true, true, true, false, 3 }, animData[10] { "crouch forward", none, 1, true, false, true, false, 3 }, animData[11] { "crouch forward", none, -1, true, false, true, false, 3 }, animData[12] { "crouch side left", none, 1, true, false, true, false, 3 }, animData[13] { "crouch side left", none, -1, true, false, true, false, 3 }, animData[14] { "fall", none, 1, true, true, true, false, 3 }, animData[15] { "landing", SoundLandOnGround, 1, true, false, false, false, 3 }, animData[16] { "landing", SoundLandOnGround, 1, true, false, false, false, 3 }, animData[17] { "tumble loop", none, 1, true, false, false, false, 3 }, animData[18] { "tumble end", none, 1, true, false, false, false, 3 }, animData[19] { "jet", none, 1, true, true, true, false, 3 }, animData[20] { "PDA access", none, 1, true, false, false, false, 3 }, animData[21] { "throw", none, 1, true, false, false, false, 3 }, animData[22] { "flyer root", none, 1, false, false, false, false, 3 }, animData[23] { "apc root", none, 1, true, true, true, false, 3 }, animData[24] { "apc pilot", none, 1, false, false, false, false, 3 }, animData[25] { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }, animData[26] { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }, animData[27] { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }, animData[28] { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }, animData[29] { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }, animData[30] { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }

All 3 variants

A 1 mods the most-shipped version
className"Armor"
shapeFile"harmor"
flameShapeName"hflame"
shieldShapeName"shield"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
shadowDetailMask1
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
maxJetSideForceFactor0.8
maxJetForwardVelocity12
minJetEnergy1
jetForce385
jetEnergyDrain0.5
maxDamage1.11
maxForwardSpeed5.6
maxBackwardSpeed4.4
maxSideSpeed4.4
groundForce35 * 18.0
groundTraction4.5
mass15.0
maxEnergy100
drag1.0
density2.5
canCrouchfalse
minDamageSpeed25
damageScale0.006
jumpImpulse150
jumpSurfaceMinDot0.2
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "PDA access", none, 1, true, false, false, false, 3 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[26]{ "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[27]{ "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[29]{ "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[30]{ "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[34]{ "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[35]{ "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[37]{ "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, true, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1", none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
jetSoundSoundJetHeavy
rFootSounds{ SoundHFootRSoft, SoundHFootRHard, SoundHFootRSoft, SoundHFootRHard, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRHard, SoundHFootRSnow, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft,
lFootSounds{ SoundHFootLSoft, SoundHFootLHard, SoundHFootLSoft, SoundHFootLHard, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLHard, SoundHFootLSnow, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft,
footPrints{ 4, 5 }
boxWidth0.8
boxDepth0.8
boxNormalHeight2.6
boxNormalHeadPercentage0.70
boxNormalTorsoPercentage0.45
boxHeadLeftPercentage0.48
boxHeadRightPercentage0.70
boxHeadBackPercentage0.48
boxHeadFrontPercentage0.60
Shipped by: Talon_2.1
B 1 mods mass 18.0 · maxEnergy 60 · jetForce 236 · damageScale 0.005
className"Armor"
shapeFile"larmor"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
flameShapeName"lflame"
shieldShapeName"shield"
shadowDetailMask1
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
canCrouchtrue
maxJetSideForceFactor0.8
maxJetForwardVelocity22
minJetEnergy1
jetForce236
jetEnergyDrain0.8
maxDamage0.66
maxForwardSpeed50
maxBackwardSpeed40
maxSideSpeed40
groundForce100 * 9.0
mass18.0
groundTraction36.0
maxEnergy60
drag1.0
density1.2
minDamageSpeed100
damageScale0.005
jumpImpulse500
jumpSurfaceMinDot0.2
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "PDA access", none, 1, true, false, false, false, 3 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[26]{ "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[27]{ "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[29]{ "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[30]{ "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[34]{ "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[35]{ "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[37]{ "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, true, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1",none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
jetSoundSoundJetLight
rFootSounds{ SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft,
lFootSounds{ SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft,
footPrints{ 0, 1 }
boxWidth0.5
boxDepth0.5
boxNormalHeight2.2
boxCrouchHeight1.8
boxNormalHeadPercentage0.83
boxNormalTorsoPercentage0.53
boxCrouchHeadPercentage0.6666
boxCrouchTorsoPercentage0.3333
boxHeadLeftPercentage0
boxHeadRightPercentage1
boxHeadBackPercentage0
boxHeadFrontPercentage1
Shipped by: Devious_Land
C 1 mods mass 12.0 · maxEnergy 800 · jetForce 386 · damageScale 0.005
className"Armor"
shapeFile"Marmor"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
flameShapeName"PlasmaEx"
shieldShapeName"Plasmaex"
shadowDetailMask1
validateShapetrue
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
canCrouchtrue
maxJetSideForceFactor100.8
maxJetForwardVelocity102
minJetEnergy1
jetForce386
jetEnergyDrain0.4
maxDamage10.66
maxForwardSpeed81
maxBackwardSpeed80
maxSideSpeed80
groundForce40 * 9.0
mass12.0
groundTraction60.05
maxEnergy800
drag1.05
density3.2
minDamageSpeed25
damageScale0.005
jumpImpulse295
jumpSurfaceMinDot0.2
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "PDA access", none, 1, true, false, false, false, 3 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[26]{ "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[27]{ "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[29]{ "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[30]{ "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[34]{ "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[35]{ "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[37]{ "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, true, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1",none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
jetSoundSoundJetLight
rFootSounds{ SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft,
lFootSounds{ SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft,
footPrints{ 0, 1 }
boxWidth0.5
boxDepth0.5
boxNormalHeight2.3
boxCrouchHeight1.8
boxNormalHeadPercentage0.83
boxNormalTorsoPercentage0.53
boxCrouchHeadPercentage0.6666
boxCrouchTorsoPercentage0.3333
boxHeadLeftPercentage0
boxHeadRightPercentage1
boxHeadBackPercentage0
boxHeadFrontPercentage1
Shipped by: {ATF}