PlayerData wfemale community-made
Not part of the retail game. No Dynamix version of this name exists.
This community PlayerData ships no new art — it reuses 0 existing Dynamix models, shown in the configuration the mod's script uses (player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| mass | 11.0 | 13.0 | 2 vals |
| maxEnergy | 90 | 80 | 2 vals |
| jetForce | 300 | 330 | 2 vals |
| groundForce | 65 * 11.0 | 35 * 13.0 | 2 vals |
| maxBackwardSpeed | 10.0 | 7.0 | 2 vals |
| maxForwardSpeed | 10.0 | 8.0 | 2 vals |
| maxJetForwardVelocity | 20 | 17 | 2 vals |
| maxSideSpeed | 10.0 | 7.0 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
2 more properties that differ
canCrouch, validateShape
Same in all 2 variants (85)
className "Armor", shapeFile "mfemale", flameShapeName "mflame", shieldShapeName "shield", damageSkinData "armorDamageSkins", debrisId playerDebris, shadowDetailMask 1, visibleToSensor True, mapFilter 1, mapIcon "M_player", maxJetSideForceFactor 0.8, minJetEnergy 1, jetEnergyDrain 0.8, maxDamage 1.0, groundTraction 3.0, drag 1.0, density 1.5, minDamageSpeed 25, damageScale 0.005, jumpImpulse 110, jumpSurfaceMinDot 0.2, animData[0] { "root", none, 1, true, true, true, false, 0 }, animData[1] { "run", none, 1, true, false, true, false, 3 }, animData[2] { "runback", none, 1, true, false, true, false, 3 }, animData[3] { "side left", none, 1, true, false, true, false, 3 }, animData[4] { "side left", none, -1, true, false, true, false, 3 }, animData[5] { "jump stand", none, 1, true, false, true, false, 3 }, animData[6] { "jump run", none, 1, true, false, true, false, 3 }, animData[7] { "crouch root", none, 1, true, true, true, false, 3 }, animData[8] { "crouch root", none, 1, true, true, true, false, 3 }, animData[9] { "crouch root", none, -1, true, true, true, false, 3 }, animData[10] { "crouch forward", none, 1, true, false, true, false, 3 }, animData[11] { "crouch forward", none, -1, true, false, true, false, 3 }, animData[12] { "crouch side left", none, 1, true, false, true, false, 3 }, animData[13] { "crouch side left", none, -1, true, false, true, false, 3 }, animData[14] { "fall", none, 1, true, true, true, false, 3 }, animData[15] { "landing", SoundLandOnGround, 1, true, false, false, false, 3 }, animData[16] { "landing", SoundLandOnGround, 1, true, false, false, false, 3 }, animData[17] { "tumble loop", none, 1, true, false, false, false, 3 }, animData[18] { "tumble end", none, 1, true, false, false, false, 3 }
All 2 variants
A 1 mods the most-shipped version
| className | "Armor" |
|---|---|
| shapeFile | "mfemale" |
| flameShapeName | "mflame" |
| shieldShapeName | "shield" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| shadowDetailMask | 1 |
| canCrouch | true |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 20 |
| minJetEnergy | 1 |
| jetForce | 300 |
| jetEnergyDrain | 0.8 |
| maxDamage | 1.0 |
| maxForwardSpeed | 10.0 |
| maxBackwardSpeed | 10.0 |
| maxSideSpeed | 10.0 |
| groundForce | 65 * 11.0 |
| mass | 11.0 |
| groundTraction | 3.0 |
| maxEnergy | 90 |
| drag | 1.0 |
| density | 1.5 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 110 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1", none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSnow, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, |
| lFootSounds | { SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSnow, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, |
| footPrints | { 2, 3 } |
| boxWidth | 0.7 |
| boxDepth | 0.7 |
| boxNormalHeight | 2.4 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.49 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
B 1 mods mass 13.0 · maxEnergy 80 · jetForce 330 · groundForce 35 * 13.0
| className | "Armor" |
|---|---|
| shapeFile | "mfemale" |
| flameShapeName | "mflame" |
| shieldShapeName | "shield" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| shadowDetailMask | 1 |
| validateShape | true |
| canCrouch | false |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 17 |
| minJetEnergy | 1 |
| jetForce | 330 |
| jetEnergyDrain | 0.8 |
| maxDamage | 1.0 |
| maxForwardSpeed | 8.0 |
| maxBackwardSpeed | 7.0 |
| maxSideSpeed | 7.0 |
| groundForce | 35 * 13.0 |
| mass | 13.0 |
| groundTraction | 3.0 |
| maxEnergy | 80 |
| drag | 1.0 |
| density | 1.5 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 110 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1", none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSnow, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, |
| lFootSounds | { SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSnow, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, |
| footPrints | { 2, 3 } |
| boxWidth | 0.7 |
| boxDepth | 0.7 |
| boxNormalHeight | 2.4 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.49 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |