⌂Starsiege: Tribes Community Archive

RocketData AntimatterDiscLauncherBullet community-made

Not part of the retail game. No Dynamix version of this name exists.

12mods
4variants
50%agreement
ABCD

4 variants across 12 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA6 modsB3 modsC2 modsD1 modsspread
damageType$MortarDamageType$MortarDamageType$ExplosionDamageType$ExplosionDamageType2 vals
explosionRadius15.015.020.015.02 vals
bulletShapeName"mortar.dts""Mortartrail.dts""mortar.dts""mortar.dts"2 vals
explosionTagmortarExpSludgeExpmortarExpmortarExp2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (17)

collisionRadius 0.0, mass 0.2, damageClass 1, damageValue 1.0, kickBackStrength 0, muzzleVelocity 80.0, terminalVelocity 80.0, acceleration 10.0, totalTime 100, liveTime 100, lightRange 5.0, lightColor { 0.4, 0.4, 1.0 }, inheritedVelocityScale 0.5, trailType 2, trailString "mortartrail.dts", smokeDist 1.8, soundId SoundDiscSpin

Neighbourhood

Used by

ItemImageData AntimatterDiscLauncherImageprojectileType

All 4 variants

A 6 mods the most-shipped version
bulletShapeName"mortar.dts"
explosionTagmortarExp
collisionRadius0.0
mass0.2
damageClass1
damageValue1.0
damageType$MortarDamageType
explosionRadius15.0
kickBackStrength0
muzzleVelocity80.0
terminalVelocity80.0
acceleration10.0
totalTime100
liveTime100
lightRange5.0
lightColor{ 0.4, 0.4, 1.0 }
inheritedVelocityScale0.5
trailType2
trailString"mortartrail.dts"
smokeDist1.8
soundIdSoundDiscSpin
B 3 mods bulletShapeName "Mortartrail.dts" · explosionTag SludgeExp
bulletShapeName"Mortartrail.dts"
explosionTagSludgeExp
collisionRadius0.0
mass0.2
damageClass1
damageValue1.0
damageType$MortarDamageType
explosionRadius15.0
kickBackStrength0
muzzleVelocity80.0
terminalVelocity80.0
acceleration10.0
totalTime100
liveTime100
lightRange5.0
lightColor{ 0.4, 0.4, 1.0 }
inheritedVelocityScale0.5
trailType2
trailString"mortartrail.dts"
smokeDist1.8
soundIdSoundDiscSpin
C 2 mods damageType $ExplosionDamageType · explosionRadius 20.0
bulletShapeName"mortar.dts"
explosionTagmortarExp
collisionRadius0.0
mass0.2
damageClass1
damageValue1.0
damageType$ExplosionDamageType
explosionRadius20.0
kickBackStrength0
muzzleVelocity80.0
terminalVelocity80.0
acceleration10.0
totalTime100
liveTime100
lightRange5.0
lightColor{ 0.4, 0.4, 1.0 }
inheritedVelocityScale0.5
trailType2
trailString"mortartrail.dts"
smokeDist1.8
soundIdSoundDiscSpin
D 1 mods damageType $ExplosionDamageType
bulletShapeName"mortar.dts"
explosionTagmortarExp
collisionRadius0.0
mass0.2
damageClass1
damageValue1.0
damageType$ExplosionDamageType
explosionRadius15.0
kickBackStrength0
muzzleVelocity80.0
terminalVelocity80.0
acceleration10.0
totalTime100
liveTime100
lightRange5.0
lightColor{ 0.4, 0.4, 1.0 }
inheritedVelocityScale0.5
trailType2
trailString"mortartrail.dts"
smokeDist1.8
soundIdSoundDiscSpin
Shipped by: Hybrid Mod Setup