⌂Starsiege: Tribes Community Archive

RocketData IonShock8 community-made

Not part of the retail game. No Dynamix version of this name exists.

16mods
5variants
50%agreement
ABCDE

5 variants across 16 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA8 modsB3 modsC2 modsD2 modsE1 modsspread
explosionRadius30251040304 vals
terminalVelocity150.0100.0150.0130.090.04 vals
damageValue25251025153 vals
muzzleVelocity100.050.0100.080.0100.03 vals
damageType$PulseDamageType$PulseDamageType$MortarDamageType$PulseDamageType$PulseDamageType2 vals
lightColor{ 0.0, 0.7, 1.0 }{ 0.0, 0.7, 1.0 }{ 0.0, 0.7, 1.0 }{ 0.0, 0.7, 1.0 }{ 1.0, 0.7, 1.0 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

Same in all 5 variants (15)

bulletShapeName "shockwave.dts", explosionTag AnnihExp, collisionRadius 0.0, mass 2.0, damageClass 1, kickBackStrength 1024, acceleration 5.0, totalTime 20.0, liveTime 5.0, lightRange 5.0, inheritedVelocityScale 0.5, trailType 2, trailString "shockwave.dts", smokeDist 1.8, soundId SoundJetHeavy

All 5 variants

A 8 mods the most-shipped version
bulletShapeName"shockwave.dts"
explosionTagAnnihExp
collisionRadius0.0
mass2.0
damageClass1
damageValue25
damageType$PulseDamageType
explosionRadius30
kickBackStrength1024
muzzleVelocity100.0
terminalVelocity150.0
acceleration5.0
totalTime20.0
liveTime5.0
lightRange5.0
lightColor{ 0.0, 0.7, 1.0 }
inheritedVelocityScale0.5
trailType2
trailString"shockwave.dts"
smokeDist1.8
soundIdSoundJetHeavy
B 3 mods explosionRadius 25 · muzzleVelocity 50.0 · terminalVelocity 100.0
bulletShapeName"shockwave.dts"
explosionTagAnnihExp
collisionRadius0.0
mass2.0
damageClass1
damageValue25
damageType$PulseDamageType
explosionRadius25
kickBackStrength1024
muzzleVelocity50.0
terminalVelocity100.0
acceleration5.0
totalTime20.0
liveTime5.0
lightRange5.0
lightColor{ 0.0, 0.7, 1.0 }
inheritedVelocityScale0.5
trailType2
trailString"shockwave.dts"
smokeDist1.8
soundIdSoundJetHeavy
C 2 mods damageType $MortarDamageType · damageValue 10 · explosionRadius 10
bulletShapeName"shockwave.dts"
explosionTagAnnihExp
collisionRadius0.0
mass2.0
damageClass1
damageValue10
damageType$MortarDamageType
explosionRadius10
kickBackStrength1024
muzzleVelocity100.0
terminalVelocity150.0
acceleration5.0
totalTime20.0
liveTime5.0
lightRange5.0
lightColor{ 0.0, 0.7, 1.0 }
inheritedVelocityScale0.5
trailType2
trailString"shockwave.dts"
smokeDist1.8
soundIdSoundJetHeavy
D 2 mods explosionRadius 40 · muzzleVelocity 80.0 · terminalVelocity 130.0
bulletShapeName"shockwave.dts"
explosionTagAnnihExp
collisionRadius0.0
mass2.0
damageClass1
damageValue25
damageType$PulseDamageType
explosionRadius40
kickBackStrength1024
muzzleVelocity80.0
terminalVelocity130.0
acceleration5.0
totalTime20.0
liveTime5.0
lightRange5.0
lightColor{ 0.0, 0.7, 1.0 }
inheritedVelocityScale0.5
trailType2
trailString"shockwave.dts"
smokeDist1.8
soundIdSoundJetHeavy
E 1 mods damageValue 15 · terminalVelocity 90.0 · lightColor { 1.0, 0.7, 1.0 }
bulletShapeName"shockwave.dts"
explosionTagAnnihExp
collisionRadius0.0
mass2.0
damageClass1
damageValue15
damageType$PulseDamageType
explosionRadius30
kickBackStrength1024
muzzleVelocity100.0
terminalVelocity90.0
acceleration5.0
totalTime20.0
liveTime5.0
lightRange5.0
lightColor{ 1.0, 0.7, 1.0 }
inheritedVelocityScale0.5
trailType2
trailString"shockwave.dts"
smokeDist1.8
soundIdSoundJetHeavy