SensorData CloakingNode community-made
Not part of the retail game. No Dynamix version of this name exists.
17mods
1variants
100%agreement
◨ In-game configuration
This community SensorData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (sensor). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
All 17 mods that ship this use the identical version — nobody changed it.
All 1 variants
A 17 mods the most-shipped version
| description | "Cloaking Node" |
|---|---|
| className | "DeployableSensor" |
| shapeFile | "sensor_small" |
| shadowDetailMask | 16 |
| visibleToSensor | true |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| damageLevel | {0.8, 1.0} |
| maxDamage | 0.1 |
| debrisId | defaultDebrisSmall |
| range | 0 |
| dopplerVelocity | 0 |
| castLOS | false |
| supression | false |
| supressable | false |
| pinger | false |
| mapFilter | 4 |
| mapIcon | "M_motionSensor" |
| damageSkinData | "objectDamageSkins" |
Shipped by: ArmageddonHolocaustHolocaust_3.5Meltdown_2.15Meltdown_2.16_FinalMeltdown_ClassicMeltdown_Classic_1.15_Final_(Code_Version)Meltdown_Total_War_2001_(build_124)Meltdown_Ultra_2.32_(2-25-03)Meltdown_Ultra_2.33Meltdown_Ultra_2.33_(2-26-03)mdc115meltdown_hell__v3.3meltdown_vx_omegameltdown_x_-_black_op_s_v4.0_omega_final_-_the_final_preminitionmeltdown_x_-_covert_op_s_-_the_final_chapter_v3.0meltdown_x_-_covert_op_s_-_the_preminition