SensorData DefaultBeacon community-made
Not part of the retail game. No Dynamix version of this name exists.
This community SensorData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (sensor). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| className | "Beacon" | "DeployableSensor" | 2 vals |
| damageLevel | — | {0.8, 1.0} | 1 vals |
| dopplerVelocity | — | 1 | 1 vals |
| maxEnergy | 200 | — | 1 vals |
| castLOS | true | false | 2 vals |
| debrisId | flashDebrisSmall | defaultDebrisSmall | 2 vals |
| description | — | "Narc" | 1 vals |
| explosionId | flashExpSmall | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
8 more properties that differ
mapFilter, mapIcon, maxDamage, pinger, range, sequenceSound[0], shadowDetailMask, supressable
Same in all 2 variants (4)
damageSkinData "objectDamageSkins", shapeFile "sensor_small", supression false, visibleToSensor true
All 2 variants
A 2 mods the most-shipped version
| className | "Beacon" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "sensor_small" |
| maxDamage | 5.0 |
| maxEnergy | 200 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | flashExpSmall |
| debrisId | flashDebrisSmall |
B 1 mods className "DeployableSensor" · damageLevel {0.8, 1.0} · dopplerVelocity 1 · no maxEnergy
| description | "Narc" |
|---|---|
| className | "DeployableSensor" |
| shapeFile | "sensor_small" |
| shadowDetailMask | 16 |
| visibleToSensor | true |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| damageLevel | {0.8, 1.0} |
| maxDamage | 0.4 |
| debrisId | defaultDebrisSmall |
| range | 50 |
| dopplerVelocity | 1 |
| castLOS | false |
| supression | false |
| supressable | false |
| pinger | false |
| mapFilter | 4 |
| mapIcon | "M_motionSensor" |
| damageSkinData | "objectDamageSkins" |