SensorData DeployableBug community-made
Not part of the retail game. No Dynamix version of this name exists.
This community SensorData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (sensor). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 10 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
| property | A8 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| dopplerVelocity | 0 | 0 | 1 | 2 vals |
| maxDamage | 0.1 | 1.0 | 0.4 | 3 vals |
| description | "TeamChat Tapper Bug" | "TeamChat Tapper Bug" | "Coyote-Ear Bug" | 2 vals |
| shapeFile | "radar_small" | "radar_small" | "sensor_small" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (14)
className "DeployableSensor", shadowDetailMask 16, visibleToSensor true, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, damageLevel {0.8, 1.0}, debrisId defaultDebrisSmall, range 0, castLOS false, supression false, supressable false, pinger false, mapFilter 4, mapIcon "M_motionSensor", damageSkinData "objectDamageSkins"
All 3 variants
A 8 mods the most-shipped version
| description | "TeamChat Tapper Bug" |
|---|---|
| className | "DeployableSensor" |
| shapeFile | "radar_small" |
| shadowDetailMask | 16 |
| visibleToSensor | true |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| damageLevel | {0.8, 1.0} |
| maxDamage | 0.1 |
| debrisId | defaultDebrisSmall |
| range | 0 |
| dopplerVelocity | 0 |
| castLOS | false |
| supression | false |
| supressable | false |
| pinger | false |
| mapFilter | 4 |
| mapIcon | "M_motionSensor" |
| damageSkinData | "objectDamageSkins" |
B 1 mods maxDamage 1.0
| description | "TeamChat Tapper Bug" |
|---|---|
| className | "DeployableSensor" |
| shapeFile | "radar_small" |
| shadowDetailMask | 16 |
| visibleToSensor | true |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| damageLevel | {0.8, 1.0} |
| maxDamage | 1.0 |
| debrisId | defaultDebrisSmall |
| range | 0 |
| dopplerVelocity | 0 |
| castLOS | false |
| supression | false |
| supressable | false |
| pinger | false |
| mapFilter | 4 |
| mapIcon | "M_motionSensor" |
| damageSkinData | "objectDamageSkins" |
C 1 mods dopplerVelocity 1 · description "Coyote-Ear Bug" · maxDamage 0.4 · shapeFile "sensor_small"
| description | "Coyote-Ear Bug" |
|---|---|
| className | "DeployableSensor" |
| shapeFile | "sensor_small" |
| shadowDetailMask | 16 |
| visibleToSensor | true |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| damageLevel | {0.8, 1.0} |
| maxDamage | 0.4 |
| debrisId | defaultDebrisSmall |
| range | 0 |
| dopplerVelocity | 1 |
| castLOS | false |
| supression | false |
| supressable | false |
| pinger | false |
| mapFilter | 4 |
| mapIcon | "M_motionSensor" |
| damageSkinData | "objectDamageSkins" |