⌂Starsiege: Tribes Community Archive

SensorData DeployableBug community-made

Not part of the retail game. No Dynamix version of this name exists.

10mods
3variants
80%agreement
◨ In-game configuration

This community SensorData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (sensor). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Sensor
ABC

3 variants across 10 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.

What the variants disagree about

propertyA8 modsB1 modsC1 modsspread
dopplerVelocity0012 vals
maxDamage0.11.00.43 vals
description"TeamChat Tapper Bug""TeamChat Tapper Bug""Coyote-Ear Bug"2 vals
shapeFile"radar_small""radar_small""sensor_small"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (14)

className "DeployableSensor", shadowDetailMask 16, visibleToSensor true, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, damageLevel {0.8, 1.0}, debrisId defaultDebrisSmall, range 0, castLOS false, supression false, supressable false, pinger false, mapFilter 4, mapIcon "M_motionSensor", damageSkinData "objectDamageSkins"

All 3 variants

A 8 mods the most-shipped version
description"TeamChat Tapper Bug"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.1
debrisIddefaultDebrisSmall
range0
dopplerVelocity0
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
B 1 mods maxDamage 1.0
description"TeamChat Tapper Bug"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIddefaultDebrisSmall
range0
dopplerVelocity0
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
Shipped by: Armageddon
C 1 mods dopplerVelocity 1 · description "Coyote-Ear Bug" · maxDamage 0.4 · shapeFile "sensor_small"
description"Coyote-Ear Bug"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range0
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
Shipped by: Chivalry_2.0