⌂Starsiege: Tribes Community Archive

SensorData MotionSensor community-made

Not part of the retail game. No Dynamix version of this name exists.

16mods
2variants
94%agreement
◨ In-game configuration

This community SensorData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (sensor). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Sensor
AB

2 variants across 16 mods; the most-shipped one is in 94% of them — almost everyone ships the same version.

What the variants disagree about

propertyA15 modsB1 modsspread
maxDamage1.02.02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (17)

description "Large Motion Sensor", shapeFile "sensor_pulse_med", range 250, dopplerVelocity 1, castLOS false, supression false, supressable false, visibleToSensor true, sequenceSound[0] { "power", SoundSensorPower }, mapFilter 4, mapIcon "M_Radar", debrisId flashDebrisLarge, shieldShapeName "shield_medium", maxEnergy 100, damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId LargeShockwave

All 2 variants

A 15 mods the most-shipped version
description"Large Motion Sensor"
shapeFile"sensor_pulse_med"
maxDamage1.0
range250
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
visibleToSensortrue
sequenceSound[0]{ "power", SoundSensorPower }
mapFilter4
mapIcon"M_Radar"
debrisIdflashDebrisLarge
shieldShapeName"shield_medium"
maxEnergy100
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdLargeShockwave
B 1 mods maxDamage 2.0
description"Large Motion Sensor"
shapeFile"sensor_pulse_med"
maxDamage2.0
range250
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
visibleToSensortrue
sequenceSound[0]{ "power", SoundSensorPower }
mapFilter4
mapIcon"M_Radar"
debrisIdflashDebrisLarge
shieldShapeName"shield_medium"
maxEnergy100
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdLargeShockwave
Shipped by: TotalAnnihilation