SensorData MotionSensor community-made
Not part of the retail game. No Dynamix version of this name exists.
This community SensorData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (sensor). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 16 mods; the most-shipped one is in 94% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (17)
description "Large Motion Sensor", shapeFile "sensor_pulse_med", range 250, dopplerVelocity 1, castLOS false, supression false, supressable false, visibleToSensor true, sequenceSound[0] { "power", SoundSensorPower }, mapFilter 4, mapIcon "M_Radar", debrisId flashDebrisLarge, shieldShapeName "shield_medium", maxEnergy 100, damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId LargeShockwave
All 2 variants
A 15 mods the most-shipped version
| description | "Large Motion Sensor" |
|---|---|
| shapeFile | "sensor_pulse_med" |
| maxDamage | 1.0 |
| range | 250 |
| dopplerVelocity | 1 |
| castLOS | false |
| supression | false |
| supressable | false |
| visibleToSensor | true |
| sequenceSound[0] | { "power", SoundSensorPower } |
| mapFilter | 4 |
| mapIcon | "M_Radar" |
| debrisId | flashDebrisLarge |
| shieldShapeName | "shield_medium" |
| maxEnergy | 100 |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | LargeShockwave |
B 1 mods maxDamage 2.0
| description | "Large Motion Sensor" |
|---|---|
| shapeFile | "sensor_pulse_med" |
| maxDamage | 2.0 |
| range | 250 |
| dopplerVelocity | 1 |
| castLOS | false |
| supression | false |
| supressable | false |
| visibleToSensor | true |
| sequenceSound[0] | { "power", SoundSensorPower } |
| mapFilter | 4 |
| mapIcon | "M_Radar" |
| debrisId | flashDebrisLarge |
| shieldShapeName | "shield_medium" |
| maxEnergy | 100 |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | LargeShockwave |