StaticShapeData Alarm community-made
Not part of the retail game. No Dynamix version of this name exists.
1mods
1variants
100%agreement
◨ In-game configuration
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
All 1 mods that ship this use the identical version — nobody changed it.
All 1 variants
A 1 mods the most-shipped version
| description | "Base Alarm System" |
|---|---|
| shapeFile | "anten_lrg" |
| classname | "SensorNet" |
| debrisId | flashDebrisSmall |
| maxDamage | 15 |
| mapIcon | "M_sensor" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpMedium |
| visibleToSensor | true |
| mapFilter | 4 |
| range | 250 |
| activationSound | ForceFieldFeedBack |
| deactivationSound | ForceFieldFeedBack |
| sequenceSound[0] | { "power" , SoundAlarmSystem } |
Shipped by: aaod