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aaod

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aaod.zip
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303.7 KB (listed 303.7KB)
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Developer
admin
Last update
May 21, 2009 - 01:44
Format
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Readme — AAOD_MOD_README.txt (from the archive itself)
**********************************************************************				
						AAOD MOD Server Pack
					**** The AAOD Mod Stuff ****
**********************************************************************
----------------------------------------------------------------------
this pack contains all the Files required to run and use the 
AAOD Mod to its full portential. 
As a Dedicated SERVER or as a Tribes Host.
----------------------------------------------------------------------
A List of Files Included 
(Check the End of this README for more details)
----------------------------------------------------------------------
AAODPlayers.CS 		- A Sample Players File
AAOD_CFG.CS			- An External AAOD Mod Configuration File	
AAODC.CS			- The AAOD Client side Script
AAODVerify.CS		- The AAOD Remote Password Submission Script
AAODConfig.CS		- A Sample Configuration file 
Scripts.vol			- The AAOD Mod
AAOD_Changes.txt	- The Current List of Patches & Changes etc.
						(Read This before Submitting Bug Reports)
-----------------------------------------------------------------------
		**************************************************
		For Bug Reports Send email to darkserpent@home.com
		**************************************************
-----------------------------------------------------------------------
				**** To Install the AAOD Mod ****
_______________________________________________________________________
***																	***
*** Note: The Mod is COnstantly Changing and Fairly quickly.		***
***			To Keep up to date Read the Changes.txt File &			***
***			Check the Website: www.bdtech.net/aaod frequently.		***
***																	***
#######################################################################
						The SIMPLE INSTALL
								for 
					 Either Dedicated or Host
#######################################################################
1>	Create a Subdirectory called AAOD in your Tribes Directory
2>	Place the Scripts.vol in the AAOD Sub Directory
3>	Right click on your tribes shortcut.
	select Properties.
	Change the target line to read
	tribes.exe -mod AAOD
*** Done !!! ***
4>	To Setup your system so it can run as a Dedicated server via a different shortcut
	Right click your tribes shortcut.
	select COPY.
	Right Click on your desktop
	select PASTE
	Right click your New tribes shortcut.
	select Rename & Change its name to something like AAOD Dedicated
	Right click on your AAOD Dedicated shortcut.
	select Properties.
	Change the target line to read
	tribes.exe -mod AAOD -Dedicated
***	Done!! *** 
	You can now host an AAOD Game or Run a Dedicated Server using the AAOD MOD for Tribes.
	This will allow you to host an AAOD game using your computer. This MOD has some extensive changes to the the BASE
	tribes and does require a bit more horsepower to handle some of the specifics. The extra load should not 
	be signifigant to your system but it will increase with every additional player.

***** Notes !!!! *****
	The above setup will run your server using the AAOD Defaults.
	This means that Experience is NOT Stored
	Every time people join your server they will start at level 0. (It's better this way.)
	(See ADVANCED AAOD Installation for more on some of the other features)

_______________________________________________________________________
#######################################################################
						Using & Maintaining
					ADVANCED FEATURES FOR AAOD
								for 
					 Either Dedicated or Host
#######################################################################

**************************
Using the AAOD_CFG.CS File
**************************

	The AAOD_CFG.CS is an external configuration file for the AAOD Mod.
	If you open it in notepad or any other word processor you will see that
	it is fairly self explanatory. I would strongly suggest that you leave most
	of the EXP stuff alone as it can severely UNBALANCE Gameplay if modified 
	incorrectly. Changes & suggestions will be posted on the AAOD Website 
	to apprise Admins of some problems and potential solutions. To Install the 
	external configuration file simply place it in your \CONFIG Subdirectory. The mod 
	automatically will detect it there and uses its configuration instead of the default.


** If you want to track Exp On your Server ! **
-----------------------------------------------
	Ensure the File AAOD_CFG.CS is in your tribes\config directory
	Open it in notepad or any other text editor and examine the
	$TrackExp variable. 

****> To Track experience of certain players only set the $TrackExp to 1
	this will load the AAODPlayers.cs file when the game starts. Any Player
	in the AAODPlayers File will have his Exp tracked by the server.
	(*** See The AAODPlayers Section later in this file for more info ***)

****> To Track experience of any player joining set the $TrackExp to 2
	this will load the AAODPlayers.cs file when the game starts. It will
	also add to the AAODPLayers.CS file any 'NEW' players and begin tracking exp
	for them. If Using this Option Set the $TrackMaxUsers to allow for you and 
	your friends It will Stop Tracking any Players that join after the MAX Number 
	has been reached.
	(*** Note: When refering to Tacking of EXP we are talking about the server 'storing'
		Experience and Kills Etc for players between sessions. Not the Exp that they gain 
		after they have connected to the server but Between the times they connect.)

(** Extra NOTE: We dont know what Kind of a drain tracking EXP this will add to the server,
	from what we have seen our dedicated PIII-450 does not seem to notice when saving the
	playerlist to the file. Our Player-Count has reached 200 without noticable LAG during
	the saves & Player connects.)


***************************
* The AAODPlayers.CS File *
***************************
	There is a sample AAODPlayers.CS file in this Pack.
	You have 2 Option
Readme — AAOD_Changes.Txt (from the archive itself)
// Ver b1.01	Tweaked INferno Setting for Speed and rate of fire....
//				Also Big Changes are removed All global variables used for tracking Exp...
//				Changed it so hey are extensions of the client variable... for the player
// b1.01 BUGS	
//	-	Exp Skills are Not being lost when levels are lost...
//	-	Not Properly reducing levels
//	-	Discovered a problem with Turrets assigned to players.. if a player switches teams he still gets points for turrets he deployed
//	-	Dont Know if there is a fix for the above or if we need to do one.
//	-	Exp Being Awarded for Capping flag even when no ne else in the game..
//	-	Mobile Generator Packup causes Generator to dissappear.
//	-	Skills not being lost even though levels are...

//Ver b1.02		
//	Added Ambusher AP
//	Added AmbusherAp damage Type
//	Added Ambusher AA
//	Added AmbusherAA damage Type
//	Added Additional Trace routines to track exp bugs...
//	Ver++
//	Added Ambusher Help stuff
//	Fixed Skills Bugs from 1.01
//	[d]
//	Removed more trace code as things seems to be working as hoped...
//	** AA ambusher says can only deploy on terrain or building changed it to terrain only...
//	Changed Stasis Gun so That Multiple hits extends the Stasis Duration... The more hits the less effect each time.
//	Fixed Packup Bug for a number of Static objects like shield gen etc..(Object would dissaper when pack no pack would appear)
//	[e]
//	Deployable bunker is deployable on terrain only....
//	Destroying a Map turret would only give exp for the first time.. not any successive times. Fixed That
//	Killing a player would result in a 2 x factor on the team modifier for exp..fixed that.
//	Exp Penalty Points not calculating properly cause.. ratios of 1:0 or 3:0 are happening
//	[f]
//	Fixed Stasis Bug for Heavy Armor
//	[g]
//	Fixed Ambusher AA messages
//	Stasis not coming off STILL!!
//	changed changuns to chainguns in the hoverbike help screen
//	[h]
//	More Tweaks to stasis damage......Hopefully Fixing the Stasis bug that if U are shot more than 1 or 2 times u end up stuck in stasis until U die.. (Which sucks)
//	(Confirmed STASIS Buh is FIXED)
//	Missile Launcher reload Time is Longer 1.5 Seconds from .75
//	Missile Launcher Fire Times Reduced to .1 from .2 for faster fire... Not faster rate of fire.
//	Added Advanced Targeting Pack for Mediums...
//	Fixed Stealth Bug Stealth was not Working...
//	Added Stealth/Infiltration Level 2 Gives Players ablity to use enemy stations. Also Means Heat Seekers cannot get a lock on you.. no matter what.
//	Tweaked objectives msg's so that only one msg appears instead of 2
//	[i]
//	Changed Designator so That it is not owned by the deployer .. should fix designator problems (I hope)
//	Fixed Team Killer Message....
//	[j]
//	Added StingerDamage Type so that Missile launcher Kills reflect better where they came from
//	Added Code in the Kill Section so Team kills by your turrets dont get you kicked...
//	Added Code in the Reinit Missions so Team kill counts are reset for each mission
//	Added Team Killer Kick when Team killer destroyed own stations etc...

//	[Up & Coming]
//	Anti Battery Sensor (When Mortar or Artillery Fire is detected it will Target the source for you)
//	Mobile Solar Panels for Generating Power 
//	Mobile Solar Panels for Generating Team Energy


//V1.02 Bugs
//	Regen Bug - Seem to allow multiple loops of regen..(Working on it...)
//	Bug in Stasis Cannon... Heavy Armored Players in stasis take no damage . (Fixed)
//	AAPC does not Resupply properly
//	AAPC shuld only allows players from its own team to mount
//	AAPC shields should only work against weapons
//	AAPC with mounted Turret?
//	Mobile Inventory should not allow Mobile Gen to be more than...100Meter box must contain Generator)
//	Ambusher AA Turrets Not Giving Messages
//	Designator Saying that Damage is from Somebody its not....
//	Max Force Doors Is not working prop......Cropo apparently put up 20 or more (???)
//	Once a mobileGenerator is deployed on either side the Mobile inventory for either side will work...
//	[j]
//	If Killed while flying a vehicle Your Exp Gets reduced to 0 (Not Very Nice)
//	Still Able to crank out force door and basically place them where-ever

//	V1.5 beta
//	Fixed Expclac problem when players are killed by collateral damage. (Reducing them to 0 Pts)
//	Fixed AddExp & Sub Exp Routines so they do not try and add or Subtract EXP from Objects other than players
//	When Riding in an AAPC Passengers & Driver Are shielded by The AAPC
//	AAPC Re-supply Routine re-written to reduce lag & boost Speed of resupply for all concerned
//	AAPC Energy Recorvery TWEAKED upwards a notch or two....
//	AAPC Cost TWEAKED Upwards to 7500.. credits.. Wow! thats Expensive.....
//	Trimmed Force Door Routines....fixed Force door limit and position restrictions so they work now....
//	Changed Force Field Backpacks to something uniqie.. its a little big but it works
//	ALL Deployables Are re-Packable now.....YEAH!!!
//	Changed and optimized a lot of code...removed 1000 lines and tweaked and clean up a lot of other stuff.
//	Forcefields now Deploy on Any Surface
//	Mort Turret now Deploy on Any Surface
//	Tweaked OnPlayerDamage routine to try and make it slightly faster
//	Tweaked all damage type routines & item max routines to refer to Base armor type instead of actual armor
//		types...(ie flight armor & speed armor/stasis armor) so can now eleiminate boatload of global var's
//	Mobile generator now works as it should. Will act as backup generator when main goes down.. DOes not have the range of a main generator tho
//	ALL Large deploybles require power now....AA Turret|Mort Turret|Artillery|Forcfields|Mobile Inventory| Pretty much any large Item requires Power
//		They will scan a predetermined area.. if there is no power in the area they will not function
//		if a power generator is placed within its rang of an item it will connct and powe
Contents — 8 files (inside the archive)
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=43
Archived source HTML: _source/file/43.html