StaticShapeData BaseGenerator community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 15 mods; the most-shipped one is in 73% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (11)
description "Power Source", shapeFile "generator_p", className "Generator", debrisId flashDebrisSmall, sfxAmbient SoundGeneratorPower, mapIcon "M_generator", damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId flashExpMedium, visibleToSensor true, mapFilter 4
All 2 variants
A 11 mods the most-shipped version
| description | "Power Source" |
|---|---|
| shapeFile | "generator_p" |
| className | "Generator" |
| debrisId | flashDebrisSmall |
| sfxAmbient | SoundGeneratorPower |
| maxDamage | 25.0 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpMedium |
| visibleToSensor | true |
| mapFilter | 4 |
B 4 mods maxDamage 1.0
| description | "Power Source" |
|---|---|
| shapeFile | "generator_p" |
| className | "Generator" |
| debrisId | flashDebrisSmall |
| sfxAmbient | SoundGeneratorPower |
| maxDamage | 1.0 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpMedium |
| visibleToSensor | true |
| mapFilter | 4 |