StaticShapeData BigBlueDoorShape community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 13 mods; the most-shipped one is in 69% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (14)
className "LargeForceField", damageSkinData "objectDamageSkins", shapeFile "forcefield_4x14", maxDamage 30.0, maxEnergy 200, mapFilter 2, visibleToSensor true, explosionId mortarExp, debrisId flashDebrisLarge, lightRadius 12.0, lightType 2, lightColor {1.0,0.2,0.2}, side "single", isTranslucent true
All 2 variants
A 9 mods the most-shipped version
| className | "LargeForceField" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "forcefield_4x14" |
| maxDamage | 30.0 |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | mortarExp |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| side | "single" |
| isTranslucent | true |
| description | "[4x14 FFD]" |
B 4 mods description "Big Blue Door"
| className | "LargeForceField" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "forcefield_4x14" |
| maxDamage | 30.0 |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | mortarExp |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| side | "single" |
| isTranslucent | true |
| description | "Big Blue Door" |