StaticShapeData BlastFloorShape community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 16 mods; the most-shipped one is in 38% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A6 mods | B6 mods | C3 mods | D1 mods | spread |
|---|---|---|---|---|---|
| maxEnergy | 10 | 10 | 200 | 10 | 2 vals |
| maxDamage | 19 | 5 | 20 | 45 | 4 vals |
| shieldShapeName | "shield" | "shield" | — | "shield" | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (13)
className "Blast Floor", damageSkinData "objectDamageSkins", shapeFile "elevator6x6thin", mapFilter 2, visibleToSensor true, explosionId mortarExp, debrisId flashDebrisLarge, lightRadius 12.0, lightType 2, lightColor {1.0,0.2,0.2}, side "single", isTranslucent true, description "Blast Floor"
All 4 variants
A 6 mods the most-shipped version
| className | "Blast Floor" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "elevator6x6thin" |
| maxDamage | 19 |
| maxEnergy | 10 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | mortarExp |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| side | "single" |
| isTranslucent | true |
| description | "Blast Floor" |
| shieldShapeName | "shield" |
B 6 mods maxDamage 5
| className | "Blast Floor" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "elevator6x6thin" |
| maxDamage | 5 |
| maxEnergy | 10 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | mortarExp |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| side | "single" |
| isTranslucent | true |
| description | "Blast Floor" |
| shieldShapeName | "shield" |
C 3 mods maxEnergy 200 · maxDamage 20 · no shieldShapeName
| className | "Blast Floor" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "elevator6x6thin" |
| maxDamage | 20 |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | mortarExp |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| side | "single" |
| isTranslucent | true |
| description | "Blast Floor" |
D 1 mods maxDamage 45
| className | "Blast Floor" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "elevator6x6thin" |
| maxDamage | 45 |
| maxEnergy | 10 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | mortarExp |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| side | "single" |
| isTranslucent | true |
| description | "Blast Floor" |
| shieldShapeName | "shield" |