⌂Starsiege: Tribes Community Archive

StaticShapeData BlastFloorShape community-made

Not part of the retail game. No Dynamix version of this name exists.

16mods
4variants
38%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
ABCD

4 variants across 16 mods; the most-shipped one is in 38% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA6 modsB6 modsC3 modsD1 modsspread
maxEnergy1010200102 vals
maxDamage19520454 vals
shieldShapeName"shield""shield"—"shield"1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (13)

className "Blast Floor", damageSkinData "objectDamageSkins", shapeFile "elevator6x6thin", mapFilter 2, visibleToSensor true, explosionId mortarExp, debrisId flashDebrisLarge, lightRadius 12.0, lightType 2, lightColor {1.0,0.2,0.2}, side "single", isTranslucent true, description "Blast Floor"

All 4 variants

A 6 mods the most-shipped version
className"Blast Floor"
damageSkinData"objectDamageSkins"
shapeFile"elevator6x6thin"
maxDamage19
maxEnergy10
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
side"single"
isTranslucenttrue
description"Blast Floor"
shieldShapeName"shield"
B 6 mods maxDamage 5
className"Blast Floor"
damageSkinData"objectDamageSkins"
shapeFile"elevator6x6thin"
maxDamage5
maxEnergy10
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
side"single"
isTranslucenttrue
description"Blast Floor"
shieldShapeName"shield"
C 3 mods maxEnergy 200 · maxDamage 20 · no shieldShapeName
className"Blast Floor"
damageSkinData"objectDamageSkins"
shapeFile"elevator6x6thin"
maxDamage20
maxEnergy200
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
side"single"
isTranslucenttrue
description"Blast Floor"
D 1 mods maxDamage 45
className"Blast Floor"
damageSkinData"objectDamageSkins"
shapeFile"elevator6x6thin"
maxDamage45
maxEnergy10
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
side"single"
isTranslucenttrue
description"Blast Floor"
shieldShapeName"shield"
Shipped by: Armageddon