⌂Starsiege: Tribes Community Archive

StaticShapeData CommandShipGen community-made

Not part of the retail game. No Dynamix version of this name exists.

18mods
3variants
50%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
ABC

3 variants across 18 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA9 modsB6 modsC3 modsspread
classname"Generator""Generator""CommandShipGen"2 vals
description"Command Ship Generator""Generator""Generator"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (11)

shapeFile "generator", debrisId flashDebrisSmall, sfxAmbient SoundGeneratorPower, maxDamage 2.0, mapIcon "M_generator", damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId flashExpMedium, visibleToSensor true, mapFilter 4, shieldShapeName "shield"

All 3 variants

A 9 mods the most-shipped version
description"Command Ship Generator"
shapeFile"generator"
classname"Generator"
debrisIdflashDebrisSmall
sfxAmbientSoundGeneratorPower
maxDamage2.0
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpMedium
visibleToSensortrue
mapFilter4
shieldShapeName"shield"
B 6 mods description "Generator"
description"Generator"
shapeFile"generator"
classname"Generator"
debrisIdflashDebrisSmall
sfxAmbientSoundGeneratorPower
maxDamage2.0
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpMedium
visibleToSensortrue
mapFilter4
shieldShapeName"shield"
C 3 mods classname "CommandShipGen" · description "Generator"
description"Generator"
shapeFile"generator"
classname"CommandShipGen"
debrisIdflashDebrisSmall
sfxAmbientSoundGeneratorPower
maxDamage2.0
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpMedium
visibleToSensortrue
mapFilter4
shieldShapeName"shield"