StaticShapeData DeployableLargeForceField community-made
Not part of the retail game. No Dynamix version of this name exists.
4mods
3variants
50%agreement
◨ In-game configuration
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| className | "LargeForceField" | — | "DeployableLargeForceField" | 2 vals |
| damageSkinData | "objectDamageSkins" | — | "objectDamageSkins" | 1 vals |
| lightRadius | 12.0 | — | 12.0 | 1 vals |
| lightType | 2 | — | 2 | 1 vals |
| maxEnergy | 200 | — | 200 | 1 vals |
| maxDamage | 10.0 | 50.0 | 4.0 | 3 vals |
| shapeFile | "forcefield_4x14" | "forcefield_4x17" | "ForceField_4x8" | 3 vals |
| debrisId | flashDebrisLarge | defaultDebrisSmall | flashDebrisLarge | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
5 more properties that differ
description, explosionId, lightColor, mapFilter, side
Same in all 3 variants (2)
visibleToSensor true, isTranslucent true
All 3 variants
A 2 mods the most-shipped version
| className | "LargeForceField" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "forcefield_4x14" |
| maxDamage | 10.0 |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | mortarExp |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| side | "single" |
| isTranslucent | true |
| description | "Large Force Field" |
B 1 mods no className · no damageSkinData · no lightRadius · no lightType
| shapeFile | "forcefield_4x17" |
|---|---|
| debrisId | defaultDebrisSmall |
| maxDamage | 50.0 |
| visibleToSensor | true |
| isTranslucent | true |
| description | "Large Force Field" |
Shipped by: NovaMorpher00821
C 1 mods className "DeployableLargeForceField" · no description · maxDamage 4.0 · shapeFile "ForceField_4x8"
| className | "DeployableLargeForceField" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "ForceField_4x8" |
| maxDamage | 4.0 |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | mortarExp |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| side | "single" |
| isTranslucent | true |
Shipped by: theives