StaticShapeData dummyl community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 20 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
| property | A15 mods | B5 mods | spread |
|---|---|---|---|
| damageSkinData | — | "armorDamageSkins" | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (7)
shapeFile "larmor", className "Statue", debrisId defaultDebrisSmall, maxDamage 0.666, isTranslucent false, description "Decoy", visibleToSensor true
All 2 variants
A 15 mods the most-shipped version
| shapeFile | "larmor" |
|---|---|
| className | "Statue" |
| debrisId | defaultDebrisSmall |
| maxDamage | 0.666 |
| isTranslucent | false |
| description | "Decoy" |
| visibleToSensor | true |
B 5 mods damageSkinData "armorDamageSkins"
| shapeFile | "larmor" |
|---|---|
| className | "Statue" |
| debrisId | defaultDebrisSmall |
| maxDamage | 0.666 |
| isTranslucent | false |
| description | "Decoy" |
| visibleToSensor | true |
| damageSkinData | "armorDamageSkins" |