StaticShapeData FireBolt community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 22 mods; the most-shipped one is in 68% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
damageSkinData "objectDamageSkins", shapeFile "plasmabolt", maxDamage 10000, maxEnergy 200, mapFilter 2, visibleToSensor false, explosionId debrisExpLarge, debrisId flashDebrisLarge, lightRadius 12.0, lightType 1, lightColor {1.0,0.0,0.2}, side "single", isTranslucent false
All 2 variants
A 15 mods the most-shipped version
| damageSkinData | "objectDamageSkins" |
|---|---|
| shapeFile | "plasmabolt" |
| maxDamage | 10000 |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | false |
| explosionId | debrisExpLarge |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 1 |
| lightColor | {1.0,0.0,0.2} |
| side | "single" |
| isTranslucent | false |
B 7 mods className "FireBolt"
| className | "FireBolt" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "plasmabolt" |
| maxDamage | 10000 |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | false |
| explosionId | debrisExpLarge |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 1 |
| lightColor | {1.0,0.0,0.2} |
| side | "single" |
| isTranslucent | false |