⌂Starsiege: Tribes Community Archive

StaticShapeData ForceFieldDoorShape community-made

Not part of the retail game. No Dynamix version of this name exists.

21mods
7variants
67%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
ABCDEFG

7 variants across 21 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA14 modsB2 modsC2 modsD1 modsE1 modsspread
className"ForceField""ForceField""ForceField""ForceField""LargeForceField"2 vals
maxDamage4.52504.524.510.05 vals
description"Force Field Door""Force Field Door""Force Field Door""Force Field Door""4x8 Field Door"2 vals
lightColor{1.0,0.2,0.2}{1.0,0.2,0.2}{ 0.25, 1.0, 0.25 }{1.0,0.2,0.2}{1.0,0.2,0.2}3 vals
shapeFile"forcefield_5x5""forcefield_5x5""forcefield_5x5""forcefield_5x5""forcefield"3 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 7 variants, not just the 5 shown.

Same in all 7 variants (9)

damageSkinData "objectDamageSkins", mapFilter 2, visibleToSensor true, explosionId mortarExp, debrisId flashDebrisLarge, lightRadius 12.0, lightType 2, side "single", isTranslucent true

All 7 variants

A 14 mods the most-shipped version
className"ForceField"
damageSkinData"objectDamageSkins"
shapeFile"forcefield_5x5"
maxDamage4.5
maxEnergy200
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
side"single"
isTranslucenttrue
description"Force Field Door"
B 2 mods maxDamage 250
className"ForceField"
damageSkinData"objectDamageSkins"
shapeFile"forcefield_5x5"
maxDamage250
maxEnergy200
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
side"single"
isTranslucenttrue
description"Force Field Door"
C 2 mods lightColor { 0.25, 1.0, 0.25 }
className"ForceField"
damageSkinData"objectDamageSkins"
shapeFile"forcefield_5x5"
maxDamage4.5
maxEnergy200
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{ 0.25, 1.0, 0.25 }
side"single"
isTranslucenttrue
description"Force Field Door"
D 1 mods maxDamage 24.5
className"ForceField"
damageSkinData"objectDamageSkins"
shapeFile"forcefield_5x5"
maxDamage24.5
maxEnergy200
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
side"single"
isTranslucenttrue
description"Force Field Door"
Shipped by: ultrannihilation
E 1 mods className "LargeForceField" · description "4x8 Field Door" · maxDamage 10.0 · shapeFile "forcefield"
className"LargeForceField"
damageSkinData"objectDamageSkins"
shapeFile"forcefield"
maxDamage10.0
maxEnergy200
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
side"single"
isTranslucenttrue
description"4x8 Field Door"
Shipped by: swattactics
F 1 mods className "LargeForceField" · maxEnergy 15 · lightColor { 1.0, 0.2, 0.2 } · maxDamage 8.0
description"Force Field Door"
className"LargeForceField"
damageSkinData"objectDamageSkins"
shapeFile"forcefield_4x8"
maxDamage8.0
maxEnergy15
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{ 1.0, 0.2, 0.2 }
side"single"
isTranslucenttrue
Shipped by: Pantheon
G 1 mods maxDamage 10.0
className"ForceField"
damageSkinData"objectDamageSkins"
shapeFile"forcefield_5x5"
maxDamage10.0
maxEnergy200
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
side"single"
isTranslucenttrue
description"Force Field Door"
Shipped by: TotalAnnihilation