StaticShapeData ForceFieldDoorShape community-made
Not part of the retail game. No Dynamix version of this name exists.
21mods
7variants
67%agreement
◨ In-game configuration
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
7 variants across 21 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A14 mods | B2 mods | C2 mods | D1 mods | E1 mods | spread |
|---|
| className | "ForceField" | "ForceField" | "ForceField" | "ForceField" | "LargeForceField" | 2 vals |
|---|
| maxDamage | 4.5 | 250 | 4.5 | 24.5 | 10.0 | 5 vals |
|---|
| description | "Force Field Door" | "Force Field Door" | "Force Field Door" | "Force Field Door" | "4x8 Field Door" | 2 vals |
|---|
| lightColor | {1.0,0.2,0.2} | {1.0,0.2,0.2} | { 0.25, 1.0, 0.25 } | {1.0,0.2,0.2} | {1.0,0.2,0.2} | 3 vals |
|---|
| shapeFile | "forcefield_5x5" | "forcefield_5x5" | "forcefield_5x5" | "forcefield_5x5" | "forcefield" | 3 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 7 variants, not just the 5 shown.
Same in all 7 variants (9)
damageSkinData "objectDamageSkins", mapFilter 2, visibleToSensor true, explosionId mortarExp, debrisId flashDebrisLarge, lightRadius 12.0, lightType 2, side "single", isTranslucent true
All 7 variants
A 14 mods the most-shipped version
| className | "ForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield_5x5" |
|---|
| maxDamage | 4.5 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | {1.0,0.2,0.2} |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "Force Field Door" |
|---|
B 2 mods maxDamage 250
| className | "ForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield_5x5" |
|---|
| maxDamage | 250 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | {1.0,0.2,0.2} |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "Force Field Door" |
|---|
C 2 mods lightColor { 0.25, 1.0, 0.25 }
| className | "ForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield_5x5" |
|---|
| maxDamage | 4.5 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "Force Field Door" |
|---|
D 1 mods maxDamage 24.5
| className | "ForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield_5x5" |
|---|
| maxDamage | 24.5 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | {1.0,0.2,0.2} |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "Force Field Door" |
|---|
E 1 mods className "LargeForceField" · description "4x8 Field Door" · maxDamage 10.0 · shapeFile "forcefield"
| className | "LargeForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield" |
|---|
| maxDamage | 10.0 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | {1.0,0.2,0.2} |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "4x8 Field Door" |
|---|
F 1 mods className "LargeForceField" · maxEnergy 15 · lightColor { 1.0, 0.2, 0.2 } · maxDamage 8.0
| description | "Force Field Door" |
|---|
| className | "LargeForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield_4x8" |
|---|
| maxDamage | 8.0 |
|---|
| maxEnergy | 15 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | { 1.0, 0.2, 0.2 } |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
G 1 mods maxDamage 10.0
| className | "ForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield_5x5" |
|---|
| maxDamage | 10.0 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | {1.0,0.2,0.2} |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "Force Field Door" |
|---|