StaticShapeData MobileBunker community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 17 mods; the most-shipped one is in 76% of them — one version dominates.
What the variants disagree about
| property | A13 mods | B2 mods | C1 mods | D1 mods | spread |
|---|---|---|---|---|---|
| maxDamage | 35 | 35 | 100 | 5.5 | 3 vals |
| description | "Mobile Bunker Wall" | "Riot Wall" | "Mobile Bunker Wall" | "Mobile Bunker Wall" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (6)
className "AAODDep", shapeFile "NewDoor5", debrisId defaultDebrisSmall, visibleToSensor true, isTranslucent true, shieldShapeName "shield"
All 4 variants
A 13 mods the most-shipped version
| className | "AAODDep" |
|---|---|
| shapeFile | "NewDoor5" |
| debrisId | defaultDebrisSmall |
| maxDamage | 35 |
| visibleToSensor | true |
| isTranslucent | true |
| description | "Mobile Bunker Wall" |
| shieldShapeName | "shield" |
B 2 mods description "Riot Wall"
| className | "AAODDep" |
|---|---|
| shapeFile | "NewDoor5" |
| debrisId | defaultDebrisSmall |
| maxDamage | 35 |
| visibleToSensor | true |
| isTranslucent | true |
| description | "Riot Wall" |
| shieldShapeName | "shield" |
C 1 mods maxDamage 100
| className | "AAODDep" |
|---|---|
| shapeFile | "NewDoor5" |
| debrisId | defaultDebrisSmall |
| maxDamage | 100 |
| visibleToSensor | true |
| isTranslucent | true |
| description | "Mobile Bunker Wall" |
| shieldShapeName | "shield" |
D 1 mods maxDamage 5.5
| className | "AAODDep" |
|---|---|
| shapeFile | "NewDoor5" |
| debrisId | defaultDebrisSmall |
| maxDamage | 5.5 |
| visibleToSensor | true |
| isTranslucent | true |
| description | "Mobile Bunker Wall" |
| shieldShapeName | "shield" |